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bumped max bone limit in shader to 96

Mark Sibly 8 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      modules/mojo3d/graphics/shaders/boned-material.glsl

+ 1 - 1
modules/mojo3d/graphics/shaders/boned-material.glsl

@@ -27,7 +27,7 @@ varying mat3 v_TanMatrix;
 
 //@vertex
 
-uniform mat4 r_BoneMatrices[64];
+uniform mat4 r_BoneMatrices[96];
 
 //vertex attribs....