تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  ocornut 21d3299e58 Backends: fixed reappearing uses to NULL to favor nullptr. 4 هفته پیش
  ocornut d7598aa84f Backends: SDL2, SDL3: changed GetClipboardText() handler to return NULL on error aka clipboard contents is not text. (#9168) 4 هفته پیش
  ocornut 9ce41a92c3 Misc/shallow merges from docking branch to reduce small drift. 1 ماه پیش
  ocornut 6ae32c696a Backends: fixed misc zealous Clang warnings. 2 ماه پیش
  ocornut e674f57bb6 Backends: SDL3: Fixed an issue with missing characters events when an already active text field changes viewports. (#9054) 3 ماه پیش
  ocornut bdb8243602 Backends: SDl3: Fixed Platform_OpenInShellFn() return value. (#9027) 3 ماه پیش
  ocornut 719ea9c228 Comments 4 ماه پیش
  ocornut f61a7ef222 Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. (#7919, #7786) 4 ماه پیش
  ocornut e06b5dfe12 Backends: SDL2,SDL3: Shallow tweaks. 4 ماه پیش
  ocornut d4f722d5b2 IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 4 ماه پیش
  ocornut 22a6a83c54 Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to output DisplayFrameBufferScale. The function is more reliable during resolution changes e.g. going fullscreen. (#8703, #4414) 5 ماه پیش
  morrazzzz fff47f1119 Backends: SDL3: avoid calling SDL_StartTextInput() again if already active. (#8727) 7 ماه پیش
  Geert Bleyen 04a5b9c2cf Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into viewport->PlatformHandleRaw. (#8725, #8726) 7 ماه پیش
  ocornut e97e55adbc Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends. 7 ماه پیش
  ocornut b98e92839c Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking. 8 ماه پیش
  ocornut 9361c35176 Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous. 9 ماه پیش
  ocornut 08689c51a9 Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName. 9 ماه پیش
  ocornut 4a6ba95392 Backends: SDL3: Comments (#6146) 9 ماه پیش
  ocornut bf0f586b69 Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. (#8584, #7492, #6341) 9 ماه پیش
  Zane van Iperen 74e453cf15 Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561) 10 ماه پیش
  Green Sky 5c9fb8f064 Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. (#8530, #7801) 10 ماه پیش
  ocornut 979c7d76ab Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 10 ماه پیش
  ocornut 51e4cba909 Backends: Fixed zealous warnings. 11 ماه پیش
  ocornut a9e53829d2 Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468) 11 ماه پیش
  ocornut aa83d5d455 Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650) 11 ماه پیش
  TheMode dac40d0487 Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407) 11 ماه پیش
  ocornut eec097fe35 Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends. 1 سال پیش
  ocornut 8a35386ba7 Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends. 1 سال پیش
  ocornut a431e1277e Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660) 1 سال پیش
  ocornut 4c2e7bb035 Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329) 1 سال پیش