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3DSoftwareRenderer-DFSPR
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v0.3.0
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David Piuva
339b50e00c
Allowing the mip level to be uniform to increase performance in texture sampling.
10 mesi fa
David Piuva
8ba2e9c9de
Moved lots of code into an implementation folder.
11 mesi fa
David Piuva
5a2eee2f5f
Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types.
11 mesi fa