История коммитов

Автор SHA1 Сообщение Дата
  David Piuva 339b50e00c Allowing the mip level to be uniform to increase performance in texture sampling. 10 месяцев назад
  David Piuva 8ba2e9c9de Moved lots of code into an implementation folder. 11 месяцев назад
  David Piuva 5a2eee2f5f Replaced std::shared_ptr with dsr::Handle and introduced textures as separate types. 11 месяцев назад