David Piuva ba162b1f68 Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors. 6 months ago
..
RgbaMultiply.h ba162b1f68 Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors. 6 months ago
Shader.h e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. 7 months ago
fillerTemplates.h e69f53aaaf Moved outrendering logic from modelAPI.h and replaced raw pointers with reference counting. 7 months ago
includeShader.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago
shaderMethods.h ba162b1f68 Found a bug in clamping of mipLevel in texture_sample_bilinear, but it is much faster to just clamp it as a single scalar in texture_getMipLevelIndex, so MIP_INSIDE is currently mandatory until I find an efficient way of limiting mip levels on Intel processors. 6 months ago
shaderTypes.h 8ba2e9c9de Moved lots of code into an implementation folder. 10 months ago