David Piuva a3663a21e7 Made the BAN_IMPLICIT_ASCII_CONVERSION setting stricter by banning Ascii strings in text printing and error messages. 1 日 前
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DirtyRectangles.h 11a84ab32c Replaced int with int32_t and made some declarations static. 1 週間 前
Octree.h a3663a21e7 Made the BAN_IMPLICIT_ASCII_CONVERSION setting stricter by banning Ascii strings in text printing and error messages. 11 時間 前
README.md 1f107d72e8 Moved the example Sprite Engine to a separate folder. 5 年 前
importer.cpp a3663a21e7 Made the BAN_IMPLICIT_ASCII_CONVERSION setting stricter by banning Ascii strings in text printing and error messages. 11 時間 前
importer.h 11a84ab32c Replaced int with int32_t and made some declarations static. 1 週間 前
lightAPI.cpp 11a84ab32c Replaced int with int32_t and made some declarations static. 1 週間 前
lightAPI.h 906b9fef5a Replacing most C library dependencies with equivalent dependencies in C++. 1 年間 前
orthoAPI.cpp a3663a21e7 Made the BAN_IMPLICIT_ASCII_CONVERSION setting stricter by banning Ascii strings in text printing and error messages. 11 時間 前
orthoAPI.h 11a84ab32c Replaced int with int32_t and made some declarations static. 1 週間 前
spriteAPI.cpp a3663a21e7 Made the BAN_IMPLICIT_ASCII_CONVERSION setting stricter by banning Ascii strings in text printing and error messages. 11 時間 前
spriteAPI.h a3663a21e7 Made the BAN_IMPLICIT_ASCII_CONVERSION setting stricter by banning Ascii strings in text printing and error messages. 11 時間 前

README.md

Sprite engine for the DFPSR SDK

Created for the SDK and used as an example for how to make your own isometric rendering engine on top of DFPSR. Instead of feeling limited by what it can't do, try modifying the code and optimizing your own filters using the SIMD and threading abstractions. This engine is currently re-using some DFPSR internals of the "image" and "render" folders, but these are not version stable APIs and might break backward compatibility.