BearishSun
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221c45508f
Build: Updated to latest bsf version
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7 年 前 |
BearishSun
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11780e30cc
Bugfix: Fix Spring inspector modifying the wrong value
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7 年 前 |
BearishSun
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3b626506e0
Build: Updated bsf version
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7 年 前 |
BearishSun
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37d5b38252
Build: Updated editor package script to match with the new repository structure
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7 年 前 |
BearishSun
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d4eb3eb810
Build: Updated bsf version
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7 年 前 |
BearishSun
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072aef62de
Bugfix: Fixing invalid character in the status bar
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7 年 前 |
BearishSun
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e4d8024e7e
Build: Dropping support for VS2015
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7 年 前 |
BearishSun
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f2bec8c6da
Bugfix: Drag and dropping components onto game object GUI fields now works properly
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7 年 前 |
BearishSun
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20931272c8
Build: Updating to most recent bsf version
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7 年 前 |
BearishSun
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58b014880d
Bugfix: Fixing a crash when adding a joint to the scene
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7 年 前 |
BearishSun
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eb26c723ba
Build: Updated bsf version in order to fix linking issues on Linux
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7 年 前 |
BearishSun
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44ef7be30e
Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings
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7 年 前 |
BearishSun
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e17e12c97b
Feature: SBGen is no longer a required dependency, generated files are instead distributed
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7 年 前 |
Adam B
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48628461e2
Updated the README.md for clarity and concision
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7 年 前 |
Marko Pintera
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aecad5facd
Build: Fixing Linux build
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7 年 前 |
Marko Pintera
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6402f28d8d
Build: Update compile docs to ensure build folder is generated outside the root folder, as issues during linking may occur otherwise
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7 年 前 |
Marko Pintera
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b204b000a2
Build: Fixing managed project build on non-Windows platforms
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7 年 前 |
Marko Pintera
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1f0e268c3f
Build: Game executable now gets copied at the correct location after build
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7 年 前 |
BearishSun
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8d82263274
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine
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7 年 前 |
Marko Pintera
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fb9c9ab35c
Merge pull request #191 from jonesmz/ignore_vs_project_folder
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7 年 前 |
Marko Pintera
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c3b5652727
Merge pull request #190 from jonesmz/static_constexpr_max_size
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7 年 前 |
jonesmz
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7e69e4b8a2
Have git ignore the .vs folder that Visual Studio 2017 generates.
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7 年 前 |
jonesmz
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fbf448d8f2
Make member function StdAlloc::max_size into a static constexpr function. It relies only on compile-time data.
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7 年 前 |
BearishSun
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 年 前 |
BearishSun
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0298519d57
Bugfix: Changing the shadow map size during runtime is now properly applied
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7 年 前 |
BearishSun
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c3a61d2d7e
Bugfix: Properly create depth-stencil cubemaps when using the OpenGL 4.1 feature-set
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7 年 前 |
BearishSun
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7899746d50
Refactor: Render compositor nodes have been reorganized in order to make their flow easier to follow and debug
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7 年 前 |
BearishSun
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19b849f084
Docs: Various documentation improvements
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7 年 前 |
Marko Pintera
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c6fa8c1da1
WIP: macOS port
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7 年 前 |
BearishSun
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5b34da6d6f
Build: Disabling VS conformance mode as it fails to compile FBX SDK on latest update
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7 年 前 |