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BansheeEngine
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BearishSun
4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
8 anni fa
BearishSun
e605573591
Refactor: Shader variations are now defined directly in BSL files
8 anni fa
BearishSun
423adce917
Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers
8 anni fa
BearishSun
9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
8 anni fa
BearishSun
2662b3d28e
Feature: All built-in assets come now in pre-compiled form
8 anni fa