Marko Pintera
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66abaee367
Build: Fixing Linux build and updating dependencies
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8 лет назад |
Marko Pintera
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d2935d10f1
Merge pull request #142 from AndrzejOran/master
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8 лет назад |
Unknown
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5f6daccf05
Fixed Support for GDB and Valgrind on Linux.
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8 лет назад |
BearishSun
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8dd96ab750
Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections
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8 лет назад |
BearishSun
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76cec4965e
Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles
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8 лет назад |
BearishSun
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7973d92b3d
Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution
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8 лет назад |
BearishSun
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577c544529
Refactor: Reducing default shadow map atlas size to 4096 as it seems more reasonable
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8 лет назад |
BearishSun
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72f30322ca
Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated
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8 лет назад |
BearishSun
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2b1e4a6a8d
Bugfix: Spot lights now cast shadows again
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8 лет назад |
BearishSun
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517608073c
Feature: Various improvements and fixes for shadow rendering
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8 лет назад |
BearishSun
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b228c4d6ac
Bugfix: Shadows will now render properly when having multiple shadow casting lights in the scene
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8 лет назад |
BearishSun
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5f65f6c23e
Bugfix: Tweaked default shadow depth bias factors in order to reduce the amount of "peter panning"
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8 лет назад |
BearishSun
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d7003fe6f6
Bugfix: Resolving issues with multiple refl. probes in scene
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8 лет назад |
BearishSun
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3f9679ef38
Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit
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8 лет назад |
BearishSun
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52db9da338
Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations
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8 лет назад |
BearishSun
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16ea526df7
Bugfix: Fixed constant buffer packing rules for DX11
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8 лет назад |
BearishSun
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43d2f892e1
Feature: Added a separate rendering path for when tiled deferred is not available
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8 лет назад |
BearishSun
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12c294d9c1
Refactor: Vertex input shaders are now handled in a much cleaner way
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8 лет назад |
BearishSun
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4c16e8e817
Bugfix: Shadow rendering now works correctly and will account for animated meshes
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8 лет назад |
BearishSun
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f16667cece
WIP: Adding separate rendering path for when tiled deferred is not available
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8 лет назад |
BearishSun
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e1fffb303d
Refactor: Cleaned up Color class and updated its code style
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8 лет назад |
Marko Pintera
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17fb3ddbd9
Merge pull request #135 from AndrzejOran/master
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8 лет назад |
Unknown
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35d71f3fc3
Added Color Lerp Function
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8 лет назад |
BearishSun
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b6fa5e36c2
Bugfix: Animation splitting code now works correctly
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8 лет назад |
BearishSun
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631d3a29c2
Bugfix: Depth clamping is no longer incorrectly enabled when using OpenGL
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8 лет назад |
BearishSun
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678d63876a
Bugfix: Fixing an issue that would crash Banshee when ran under RenderDoc with OpenGL enabled
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8 лет назад |
BearishSun
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e3644b217c
Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import
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8 лет назад |
BearishSun
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3f2ad96e63
Bugfix: Fixing flipped X face on cubemap when using OpenGL
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8 лет назад |
BearishSun
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f2a2f44533
Bugfix: Disabling both SSR and indirect lighting will no longer break lighting
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8 лет назад |
BearishSun
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 лет назад |