История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera 66abaee367 Build: Fixing Linux build and updating dependencies 8 лет назад
  Marko Pintera d2935d10f1 Merge pull request #142 from AndrzejOran/master 8 лет назад
  Unknown 5f6daccf05 Fixed Support for GDB and Valgrind on Linux. 8 лет назад
  BearishSun 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 лет назад
  BearishSun 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles 8 лет назад
  BearishSun 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution 8 лет назад
  BearishSun 577c544529 Refactor: Reducing default shadow map atlas size to 4096 as it seems more reasonable 8 лет назад
  BearishSun 72f30322ca Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated 8 лет назад
  BearishSun 2b1e4a6a8d Bugfix: Spot lights now cast shadows again 8 лет назад
  BearishSun 517608073c Feature: Various improvements and fixes for shadow rendering 8 лет назад
  BearishSun b228c4d6ac Bugfix: Shadows will now render properly when having multiple shadow casting lights in the scene 8 лет назад
  BearishSun 5f65f6c23e Bugfix: Tweaked default shadow depth bias factors in order to reduce the amount of "peter panning" 8 лет назад
  BearishSun d7003fe6f6 Bugfix: Resolving issues with multiple refl. probes in scene 8 лет назад
  BearishSun 3f9679ef38 Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit 8 лет назад
  BearishSun 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 лет назад
  BearishSun 16ea526df7 Bugfix: Fixed constant buffer packing rules for DX11 8 лет назад
  BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 лет назад
  BearishSun 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 лет назад
  BearishSun 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 лет назад
  BearishSun f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 лет назад
  BearishSun e1fffb303d Refactor: Cleaned up Color class and updated its code style 8 лет назад
  Marko Pintera 17fb3ddbd9 Merge pull request #135 from AndrzejOran/master 8 лет назад
  Unknown 35d71f3fc3 Added Color Lerp Function 8 лет назад
  BearishSun b6fa5e36c2 Bugfix: Animation splitting code now works correctly 8 лет назад
  BearishSun 631d3a29c2 Bugfix: Depth clamping is no longer incorrectly enabled when using OpenGL 8 лет назад
  BearishSun 678d63876a Bugfix: Fixing an issue that would crash Banshee when ran under RenderDoc with OpenGL enabled 8 лет назад
  BearishSun e3644b217c Bugfix: Fixing an issue with shader variations where unnecessary number of techniques were created during shader import 8 лет назад
  BearishSun 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 лет назад
  BearishSun f2a2f44533 Bugfix: Disabling both SSR and indirect lighting will no longer break lighting 8 лет назад
  BearishSun 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад