BearishSun
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d92a7c4e1a
Bugfix: Directional shadows are now rendered properly when using the OpenGL backend
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8 years ago |
BearishSun
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01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
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8 years ago |
BearishSun
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8cdb84e175
Bugfix: Shadowed directional light now renders properly
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8 years ago |
BearishSun
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1a6d82bf0c
Bugfix: Various directional shadow tweaks and fixes
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8 years ago |
BearishSun
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7973d92b3d
Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution
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8 years ago |
BearishSun
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 years ago |
BearishSun
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 years ago |
BearishSun
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423adce917
Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers
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8 years ago |
BearishSun
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441b7dc7dc
WIP: Editor polish and cleanup
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8 years ago |
BearishSun
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9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
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8 years ago |
BearishSun
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2662b3d28e
Feature: All built-in assets come now in pre-compiled form
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8 years ago |