BearishSun
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f2a2f44533
Bugfix: Disabling both SSR and indirect lighting will no longer break lighting
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8 年 前 |
BearishSun
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 年 前 |
BearishSun
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6f23af9b1d
Bugfix: Fixing invalid rendering of non-shadowed lights
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8 年 前 |
BearishSun
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c64524067c
Bugfix: Resolving Vulkan warnings due to certain render targets being marked as load on bind, yet they had no data to load
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8 年 前 |
BearishSun
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3d6cceab7d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 年 前 |
BearishSun
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1517308b3b
Bugfix: Significantly reduced flickering artifacts due SSR sampling
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8 年 前 |
BearishSun
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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8 年 前 |
Marko Pintera
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dcd15a9ad7
WIP: Linux port
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8 年 前 |
BearishSun
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baa1e0d7de
WIP: Linux port
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8 年 前 |
BearishSun
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4213508f92
WIP: Getting Vulkan up to date
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8 年 前 |
BearishSun
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f7d531db2f
Refactor: Removing dead code in tiled deferred lighting renderer node
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8 年 前 |
BearishSun
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1fe0027295
WIP: Getting OpenGL up to date
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8 年 前 |
BearishSun
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65d682b776
WIP: Getting OpenGL up to date
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8 年 前 |
BearishSun
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33b290215b
Bugfix: Fix for rendering when SSR or AO are disabled
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8 年 前 |
BearishSun
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b1f8ff1a17
Feature: Deferred MSAA
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8 年 前 |
BearishSun
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7ba7031e3d
WIP: Deferred MSAA
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8 年 前 |
BearishSun
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bee6a1a7b1
WIP: Deferred MSAA
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8 年 前 |
BearishSun
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8e451ac36f
WIP - Deferred MSAA
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8 年 前 |
BearishSun
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af3f03f836
WIP: Deferred MSAA
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8 年 前 |
BearishSun
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c84241e674
WIP: Deferred MSAA
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8 年 前 |
BearishSun
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b149802ac8
Feature: Depth range can now be encoded when rendering reflection probes
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8 年 前 |
BearishSun
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 年 前 |