Commit History

Autor SHA1 Mensaxe Data
  BearishSun 6236ab2478 Properly report filename and line number when parsing error happens in an include file %!s(int64=10) %!d(string=hai) anos
  BearishSun 091f4a4c20 Improved include file and code block parsing for BSL (working) %!s(int64=10) %!d(string=hai) anos
  BearishSun d4b5e13f63 WIP improved include file handling %!s(int64=10) %!d(string=hai) anos
  BearishSun 5bdf44df69 WIP modifying lexer so it deals with include files differently %!s(int64=10) %!d(string=hai) anos
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun bb5e0e1f44 Game builds now properly resolve gbuffer %!s(int64=10) %!d(string=hai) anos
  BearishSun af5cd7361f Default material parameter textures & sampler states are now used whenever the parameter is set to null %!s(int64=10) %!d(string=hai) anos
  BearishSun e100cbbe8e WIP - Default texture parameters in BSL %!s(int64=10) %!d(string=hai) anos
  BearishSun 1b9490426d More work on preparing the documentation for Doxygen generation %!s(int64=10) %!d(string=hai) anos
  BearishSun 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI %!s(int64=10) %!d(string=hai) anos
  BearishSun f801e0445c Slightly better error reporting from BSLFX importer %!s(int64=10) %!d(string=hai) anos
  BearishSun 77a2180c41 Fixed a memory corruption on BSLFX compiler %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 71598ef68e Add "transparent" flag to shaders %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 7cb4d90ac9 Fixing an issue with BFX shader include merging: multiple techniques were not being properly merged %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ecfe9ff397 Project library dependant resource import (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d0793ab046 Shader default values (untested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 5e9208b280 Fixing shader includes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 634dccf9e0 BansheeSL: Refactored code, added a proper importer %!s(int64=10) %!d(string=hai) anos