Commit History

Author SHA1 Message Date
  BearishSun d4eb3eb810 Build: Updated bsf version 7 years ago
  BearishSun 072aef62de Bugfix: Fixing invalid character in the status bar 7 years ago
  BearishSun e4d8024e7e Build: Dropping support for VS2015 7 years ago
  BearishSun f2bec8c6da Bugfix: Drag and dropping components onto game object GUI fields now works properly 7 years ago
  BearishSun 20931272c8 Build: Updating to most recent bsf version 7 years ago
  BearishSun 58b014880d Bugfix: Fixing a crash when adding a joint to the scene 7 years ago
  BearishSun eb26c723ba Build: Updated bsf version in order to fix linking issues on Linux 7 years ago
  BearishSun 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 years ago
  BearishSun e17e12c97b Feature: SBGen is no longer a required dependency, generated files are instead distributed 7 years ago
  Adam B 48628461e2 Updated the README.md for clarity and concision 7 years ago
  Marko Pintera aecad5facd Build: Fixing Linux build 7 years ago
  Marko Pintera 6402f28d8d Build: Update compile docs to ensure build folder is generated outside the root folder, as issues during linking may occur otherwise 7 years ago
  Marko Pintera b204b000a2 Build: Fixing managed project build on non-Windows platforms 7 years ago
  Marko Pintera 1f0e268c3f Build: Game executable now gets copied at the correct location after build 7 years ago
  BearishSun 8d82263274 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 7 years ago
  Marko Pintera fb9c9ab35c Merge pull request #191 from jonesmz/ignore_vs_project_folder 7 years ago
  Marko Pintera c3b5652727 Merge pull request #190 from jonesmz/static_constexpr_max_size 7 years ago
  jonesmz 7e69e4b8a2 Have git ignore the .vs folder that Visual Studio 2017 generates. 7 years ago
  jonesmz fbf448d8f2 Make member function StdAlloc::max_size into a static constexpr function. It relies only on compile-time data. 7 years ago
  BearishSun d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 years ago
  BearishSun 0298519d57 Bugfix: Changing the shadow map size during runtime is now properly applied 7 years ago
  BearishSun c3a61d2d7e Bugfix: Properly create depth-stencil cubemaps when using the OpenGL 4.1 feature-set 7 years ago
  BearishSun 7899746d50 Refactor: Render compositor nodes have been reorganized in order to make their flow easier to follow and debug 7 years ago
  BearishSun 19b849f084 Docs: Various documentation improvements 7 years ago
  Marko Pintera c6fa8c1da1 WIP: macOS port 7 years ago
  BearishSun 5b34da6d6f Build: Disabling VS conformance mode as it fails to compile FBX SDK on latest update 7 years ago
  Marko Pintera e77542da58 WIP: macOS port 7 years ago
  BearishSun 043edcf5a5 Docs: Various documentation fixes 7 years ago
  BearishSun b26c29ef4e Bugfix: Removing isAffine() checks on matrices as they will sometimes trigger due to precision issues 7 years ago
  Marko Pintera 7f236ff470 Build: Fixing Clang build on Linux 7 years ago