BearishSun
|
72f30322ca
Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated
|
пре 8 година |
BearishSun
|
4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
|
пре 8 година |
BearishSun
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
пре 8 година |
BearishSun
|
423adce917
Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers
|
пре 8 година |
BearishSun
|
3d6cceab7d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
|
пре 8 година |
BearishSun
|
ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
|
пре 8 година |
BearishSun
|
1517308b3b
Bugfix: Significantly reduced flickering artifacts due SSR sampling
|
пре 8 година |
BearishSun
|
441b7dc7dc
WIP: Editor polish and cleanup
|
пре 8 година |
BearishSun
|
9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
|
пре 8 година |
BearishSun
|
2662b3d28e
Feature: All built-in assets come now in pre-compiled form
|
пре 8 година |