提交歷史

作者 SHA1 備註 提交日期
  Marko Pintera f3bd68d0ce Merge pull request #46 from MarcoROG/master 9 年之前
  MarcoROG 6fde222bb2 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 9 年之前
  MarcoROG 886ae3abe6 Fixes to 32 bit mono crashes 9 年之前
  BearishSun 33e1a48673 Properly handle evaluating a curve with a single keyframe at non-zero time 9 年之前
  BearishSun a9936498df Properly update channel weights, and set weight of 1st channel to 1.0 by default 9 年之前
  BearishSun 91cfbfe9db Properly assign curve path <-> morph curve mappings 9 年之前
  BearishSun c27ef332bc Morph shape vertex buffer is now of valid size 9 年之前
  BearishSun c5ab4c865e Morph shape vertex buffer is now properly bound for rendering 9 年之前
  BearishSun 7f2601923c Properly generate morph shape position and normal deltas on import 9 年之前
  BearishSun 6bd998abef Properly map user-made morph curves to internal morph curve names 9 年之前
  BearishSun 362e8f530a Updated docs 9 年之前
  BearishSun 7ee01a62ae Updated features list with animation 9 年之前
  BearishSun ae8d501416 Updated data files 9 年之前
  BearishSun 7c8bebee0f Properly check if curve path represents a morph shape animation curve 9 年之前
  BearishSun e26feb2393 Properly check for valid vertex descriptor for morph meshes 9 年之前
  BearishSun cf5dd12cf1 Remove invalid character from morph shapes, so they dont interfere with animation curve path formatting 9 年之前
  BearishSun 829132c60f Morph shape curves are no longer displayed as normal property curves 9 年之前
  BearishSun 5878b25e90 Fixing mesh rendering broken with earlier morph vertex declaration changes 9 年之前
  BearishSun 621d0f7d33 Properly handle multiple defines in a shader 9 年之前
  BearishSun d86bc7b768 Updated morph shape rendering so it uses a proper vertex declaration 9 年之前
  BearishSun bca69fbc53 Data files 9 年之前
  BearishSun 58df159860 Improving look of morph shape display in the animation inspector 9 年之前
  BearishSun e76f7dc858 Fixing selection renderer for rendering objects with morph shape anim 9 年之前
  BearishSun 7df08fef41 Fixing tangent frame generation so it properly accumulates tangents/normals 9 年之前
  BearishSun 36d1b510ad Fixing invalid initialization on core thread for some buffer types 9 年之前
  BearishSun 9222bec956 When evaluating morph shapes, make sure to blend towards zero if current weight is before the first frame (so 0 weight = base mesh) 9 年之前
  BearishSun 76f7e79516 Properly update animation proxy with morph shapes 9 年之前
  BearishSun f696d10a67 Properly import morph shape curves 9 年之前
  BearishSun db2834fd12 Properly import morph shape frame names 9 年之前
  BearishSun e1d6a55d7a Fixing morph shape display in animation field selector 9 年之前