larioteo
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ee78e97f79
Added missing precombiled binaries for bsf
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2 лет назад |
larioteo
|
9acea88c5b
Added BansheeSBGen binaries
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2 лет назад |
larioteo
|
2a5da24e48
Added missing moni binaries
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2 лет назад |
larioteo
|
18f97dcaf3
Added missing bsf assets
|
2 лет назад |
larioteo
|
4edc822ab0
Added missing assets
|
2 лет назад |
larioteo
|
073e47376c
Project should be buildable again:
|
2 лет назад |
Patrick Rećko
|
b2141f2a46
Build: Version information improvements
|
6 лет назад |
James Mitchell
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3f8a731d4d
Ignore .vsocde folder
|
6 лет назад |
James Mitchell
|
6e708d7da6
Add CMakeSettings.json to .gitignore
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6 лет назад |
BearishSun
|
afbe26d3ba
Build: Added an install step and CI
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6 лет назад |
BearishSun
|
307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
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7 лет назад |
BearishSun
|
a048acf93b
Build: Stored compiled assets in a separate achive, and move shaders to the compiled asset archive
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7 лет назад |
BearishSun
|
c019e1c8a2
Build: Adding a missing shader include
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7 лет назад |
BearishSun
|
b3def2fd38
Refactor: GUISkin definition now stored as part of .json instead of being hardcoded
|
7 лет назад |
BearishSun
|
e17e12c97b
Feature: SBGen is no longer a required dependency, generated files are instead distributed
|
7 лет назад |
BearishSun
|
8d82263274
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine
|
7 лет назад |
jonesmz
|
7e69e4b8a2
Have git ignore the .vs folder that Visual Studio 2017 generates.
|
7 лет назад |
BearishSun
|
d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
|
8 лет назад |
BearishSun
|
ecfb6a59a1
Build: .gitignore no longer incorrectly ignores the raw shader folders
|
8 лет назад |
Marko Pintera
|
287a89d860
Bugfix: Removing bison executable from Linux build, as it was breaking it
|
8 лет назад |
BearishSun
|
2662b3d28e
Feature: All built-in assets come now in pre-compiled form
|
8 лет назад |
BearishSun
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 лет назад |
BearishSun
|
5fa245888c
PixelFormat, PixelData and PixelVolume types are now auto-generated in C#
|
8 лет назад |
BearishSun
|
a6b7c9f135
Added a separate folder for experimental/test projects
|
8 лет назад |
BearishSun
|
e5a6ea1b7f
Ignoring BsFrameworkConfig from git since it's an autogenerated file
|
9 лет назад |
BearishSun
|
1a9565f771
Make sure Data/Engine folder is always available to avoid confusing the resource preprocessing system
|
9 лет назад |
Marc Legendre
|
64bf5f0221
Add *~ to .gitignore
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9 лет назад |
BearishSun
|
be32987d81
Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt
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9 лет назад |
BearishSun
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 лет назад |
BearishSun
|
671b4756e3
Chosen CMake modules during build will now automatically be used for engine initialization
|
9 лет назад |