BearishSun 773d549e57 Added basic support for animation events hace 9 años
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Win32 52970a388f Minor tweaks to follow engine guidelines hace 9 años
BsAnimation.cpp 773d549e57 Added basic support for animation events hace 9 años
BsAnimationClip.cpp 773d549e57 Added basic support for animation events hace 9 años
BsAnimationCurve.cpp 773d549e57 Added basic support for animation events hace 9 años
BsAnimationManager.cpp 773d549e57 Added basic support for animation events hace 9 años
BsAnimationUtility.cpp 773d549e57 Added basic support for animation events hace 9 años
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components hace 9 años
BsAudioClip.cpp a774a03552 AnimationClip foundation hace 9 años
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional hace 9 años
BsAudioListener.cpp 1c01ab784c Interface for AudioSource and AudioListener (WIP) hace 9 años
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown hace 9 años
BsAudioSource.cpp fa03beab16 Hot reload of audio clips hace 9 años
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD hace 9 años
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource hace 9 años
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources hace 9 años
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization hace 10 años
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization hace 10 años
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class hace 10 años
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor hace 10 años
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 10 años
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive hace 9 años
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 10 años
BsCJoint.cpp 916f246010 Joint fixes: hace 9 años
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code hace 9 años
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive hace 9 años
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization hace 10 años
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization hace 10 años
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsCoreApplication.cpp 7c3620dd46 Animation playback (WIP) hace 9 años
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) hace 9 años
BsCoreSceneManager.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized hace 9 años
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) hace 9 años
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 10 años
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 10 años
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 10 años
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsGpuBuffer.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper hace 9 años
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL hace 9 años
BsGpuParam.cpp 05266555e8 Animation bone transforms now used by the core thread for rendering hace 9 años
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsGpuParams.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread hace 9 años
BsGpuProgram.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL hace 9 años
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 10 años
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows hace 9 años
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsIndexBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsMaterial.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread hace 9 años
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsMaterialParam.cpp 05266555e8 Animation bone transforms now used by the core thread for rendering hace 9 años
BsMaterialParams.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL hace 9 años
BsMaterialRTTI.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsMesh.cpp 49e269480e Added import for mesh skeleton hace 9 años
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsMeshData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsMeshImportOptions.cpp dd7d910e25 Keyframe reduction can now be enabled/disabled via import options hace 9 años
BsMeshManager.cpp 49e269480e Added import for mesh skeleton hace 9 años
BsMeshUtility.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper hace 9 años
BsMultiRenderTexture.cpp aa06514ff9 Added support for texture arrays hace 9 años
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsPass.cpp a419f4cb4f Postprocessing WIP hace 9 años
BsPhysics.cpp f92ea8ea21 Removed unused Physics code hace 9 años
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsPixelData.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsPixelUtil.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails hace 9 años
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsPrefab.cpp 10e057da7b Prefab fixes: hace 9 años
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles hace 9 años
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized hace 9 años
BsProfilerCPU.cpp bf351b8442 Fix compilation error in gcc-specific code hace 9 años
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread hace 9 años
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings hace 10 años
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsRenderTexture.cpp aa06514ff9 Added support for texture arrays hace 9 años
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsRendererMeshData.cpp 3fadc11695 Bone weights and indices are now properly imported and assigned to Mesh hace 9 años
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it hace 9 años
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative hace 10 años
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsResources.cpp fa03beab16 Hot reload of audio clips hace 9 años
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code hace 9 años
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized hace 9 años
BsShader.cpp c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime hace 9 años
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline hace 10 años
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines hace 10 años
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsSkeleton.cpp 27905e224e Properly apply scale animation curves hace 9 años
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 10 años
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization hace 10 años
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsTechnique.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsTextData.cpp 8587f277ce Fixed invalid offset for certain characters when rendering text hace 9 años
BsTexture.cpp aa06514ff9 Added support for texture arrays hace 9 años
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails hace 9 años
BsTextureManager.cpp aa06514ff9 Added support for texture arrays hace 9 años
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links hace 10 años
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks hace 9 años
BsVertexBuffer.cpp 24341978b0 Added RenderAPI manual hace 10 años
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering hace 9 años
BsVertexDeclaration.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) hace 9 años
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier hace 10 años
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) hace 10 años