BearishSun dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 лет назад
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 лет назад
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 лет назад
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 лет назад
BsAnimationCurve.h 362e8f530a Updated docs 9 лет назад
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 лет назад
BsAnimationManager.h f6514d571d Fixed a concurrency issue with the animation thread 9 лет назад
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 лет назад
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 лет назад
BsAudioClip.h a774a03552 AnimationClip foundation 9 лет назад
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 лет назад
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 лет назад
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 лет назад
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 лет назад
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 лет назад
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 лет назад
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 лет назад
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 лет назад
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 лет назад
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 лет назад
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 лет назад
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 лет назад
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 лет назад
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 лет назад
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 лет назад
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 лет назад
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 лет назад
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 лет назад
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 лет назад
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 лет назад
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 лет назад
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 лет назад
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 лет назад
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 лет назад
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 лет назад
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 лет назад
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 лет назад
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 лет назад
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 лет назад
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 лет назад
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 лет назад
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 лет назад
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 лет назад
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 лет назад
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 лет назад
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 лет назад
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 лет назад
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 лет назад
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 лет назад
BsCommandBuffer.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 лет назад
BsCommandBufferManager.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 лет назад
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsCommonTypes.h f2cf9d3387 WIP Vulkan buffers 9 лет назад
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 лет назад
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 лет назад
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 лет назад
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 лет назад
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 лет назад
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 лет назад
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 лет назад
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 лет назад
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 лет назад
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 лет назад
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 лет назад
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 лет назад
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 лет назад
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 лет назад
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 лет назад
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsFJoint.h 916f246010 Joint fixes: 9 лет назад
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 лет назад
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 лет назад
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 лет назад
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 лет назад
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 лет назад
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 лет назад
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 лет назад
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 лет назад
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 лет назад
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 лет назад
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 лет назад
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 лет назад
BsGpuProgram.h 34e313c12d Neater creation of GpuPrograms 9 лет назад
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 лет назад
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers 9 лет назад
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 лет назад
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 лет назад
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 лет назад
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 лет назад
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 лет назад
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 лет назад
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
BsMaterial.h 362e8f530a Updated docs 9 лет назад
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 лет назад
BsMaterialParams.h 362e8f530a Updated docs 9 лет назад
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 лет назад
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 лет назад
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 лет назад
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 лет назад
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 лет назад
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 лет назад
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 лет назад
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 лет назад
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 лет назад
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 лет назад
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 лет назад
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 лет назад
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 лет назад
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 лет назад
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 лет назад
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 лет назад
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 лет назад
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 лет назад
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 лет назад
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 лет назад
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 лет назад
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 лет назад
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 лет назад
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 лет назад
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 лет назад
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 лет назад
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 лет назад
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 лет назад
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 лет назад
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 лет назад
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 лет назад
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 лет назад
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 лет назад
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 лет назад
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 лет назад
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 лет назад
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 лет назад
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 лет назад
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 лет назад
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsRenderStateManager.h 9d9a222d00 Vulkan startup 9 лет назад
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 лет назад
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 лет назад
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 лет назад
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 лет назад
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 лет назад
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 лет назад
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 лет назад
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 лет назад
BsResources.h 584feaa51c Added play on start for audio sources 9 лет назад
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 лет назад
BsSamplerState.h 58d28d8ffb Fix missing include 9 лет назад
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 лет назад
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 лет назад
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 лет назад
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 лет назад
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 лет назад
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 лет назад
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 лет назад
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 лет назад
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 лет назад
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 лет назад
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 лет назад
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 лет назад
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 лет назад
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 лет назад
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 лет назад
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 лет назад
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 лет назад
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 лет назад
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 лет назад
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 лет назад
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 лет назад
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 лет назад
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 лет назад
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 лет назад
BsVertexDataDesc.h eb5d33c976 Post processing: 9 лет назад
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 лет назад
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 лет назад
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 лет назад
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 лет назад
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 лет назад