BearishSun 8531a656fd Bulk of code for deferred rendering MSAA 8 éve
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Win32 df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit 9 éve
BsVulkanCommandBuffer.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass 9 éve
BsVulkanCommandBufferManager.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass 9 éve
BsVulkanDescriptorLayout.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanDescriptorManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanDescriptorPool.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 éve
BsVulkanDescriptorSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanDevice.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 éve
BsVulkanEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanFramebuffer.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 éve
BsVulkanGLSLProgramFactory.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanGpuBuffer.cpp 495ee9a188 Vulkan: Fixing issues with the base tile deferred shader 9 éve
BsVulkanGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanGpuParams.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 éve
BsVulkanGpuPipelineParamInfo.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 éve
BsVulkanGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanGpuProgram.cpp 718ed85258 OpenGL: Added support for shared storage blocks 9 éve
BsVulkanHardwareBuffer.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 éve
BsVulkanHardwareBufferManager.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 éve
BsVulkanIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanPlugin.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanQueue.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 éve
BsVulkanRenderAPI.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 éve
BsVulkanRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 éve
BsVulkanRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanRenderTexture.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 éve
BsVulkanRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanResource.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanSwapChain.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 éve
BsVulkanTexture.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 éve
BsVulkanTextureManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsVulkanUtility.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 éve
BsVulkanVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVulkanVertexInputManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 éve