BearishSun 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
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Blit.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
Clear.bsl 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute il y a 8 ans
DebugDraw.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
Default.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
DeferredDirectionalLight.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
DeferredPointLight.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
IrradianceAccumulateCubeSH.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceAccumulateSH.bsl 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation il y a 8 ans
IrradianceComputeSH.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
IrradianceComputeSHFrag.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceEvaluate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
IrradianceProjectSH.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
IrradianceReduceSH.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) il y a 8 ans
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
MSAACoverage.bsl 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader il y a 8 ans
MSAACoverageStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date il y a 8 ans
PPBuildHiZ.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
PPCreateTonemapLUT.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPDownsample.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes il y a 8 ans
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PPEyeAdaptation.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPEyeAdaptationBasic.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPEyeAdaptationBasicSetup.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles il y a 8 ans
PPFXAA.bsl 845452c806 Added FXAA il y a 8 ans
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA il y a 8 ans
PPGaussianDOFCombine.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPGaussianDOFSeparate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPSSAO.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPSSAOBlur.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) il y a 8 ans
PPSSRResolve.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPSSRStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPSSRTrace.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
PPTonemapping.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
ReflectionCubeDownsample.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) il y a 8 ans
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) il y a 8 ans
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights il y a 8 ans
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional il y a 8 ans
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional il y a 8 ans
ShadowProject.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
ShadowProjectOmni.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
ShadowProjectStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
Skybox.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader il y a 8 ans
SpriteText.bsl af7e3c0606 Feature: Added 'alias' modified to BSL il y a 8 ans
TetrahedraRender.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
TiledDeferredImageBasedLighting.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
TiledDeferredLighting.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
Transparent.bsl 0d7b4d33c1 Bugfix: Transparent material now uses albedo alpha channel for determining opacity il y a 8 ans