#3d #game-engine #engine #gamedev

Marko Pintera 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left 12 سال پیش
BansheeEngine 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left 12 سال پیش
BansheeForwardRenderer 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 سال پیش
BansheeOctreeSM d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 سال پیش
CamelotClient 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left 12 سال پیش
CamelotCore b0b6182dab Working OS cursor in DX11 12 سال پیش
CamelotD3D11RenderSystem b0b6182dab Working OS cursor in DX11 12 سال پیش
CamelotD3D9Renderer b0b6182dab Working OS cursor in DX11 12 سال پیش
CamelotEditor 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 سال پیش
CamelotFBXImporter 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 سال پیش
CamelotFontImporter 71002238ae Added default internal buffer alloc for PixelData 12 سال پیش
CamelotFreeImgImporter 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 سال پیش
CamelotGLRenderer 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 سال پیش
CamelotOISInput 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 سال پیش
CamelotUtility b0b6182dab Working OS cursor in DX11 12 سال پیش
BansheeEngine.sln 470c1c979b PixelData inherits from GpuResourceData 13 سال پیش
Dependencies.txt 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 سال پیش
Notes.txt 3b1f0ad474 Added some WIP DebugDraw code 12 سال پیش
TODO.txt 3b1f0ad474 Added some WIP DebugDraw code 12 سال پیش
TODODoc.txt 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 سال پیش
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 سال پیش
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 سال پیش