#3d #game-engine #engine #gamedev

Marko Pintera 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left %!s(int64=12) %!d(string=hai) anos
BansheeEngine 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left %!s(int64=12) %!d(string=hai) anos
BansheeForwardRenderer 66f2eb6b18 Added a global engine GUI style in EngineGUI %!s(int64=12) %!d(string=hai) anos
BansheeOctreeSM d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee %!s(int64=13) %!d(string=hai) anos
CamelotClient 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left %!s(int64=12) %!d(string=hai) anos
CamelotCore b0b6182dab Working OS cursor in DX11 %!s(int64=12) %!d(string=hai) anos
CamelotD3D11RenderSystem b0b6182dab Working OS cursor in DX11 %!s(int64=12) %!d(string=hai) anos
CamelotD3D9Renderer b0b6182dab Working OS cursor in DX11 %!s(int64=12) %!d(string=hai) anos
CamelotEditor 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CamelotFBXImporter 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods %!s(int64=12) %!d(string=hai) anos
CamelotFontImporter 71002238ae Added default internal buffer alloc for PixelData %!s(int64=12) %!d(string=hai) anos
CamelotFreeImgImporter 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) %!s(int64=13) %!d(string=hai) anos
CamelotGLRenderer 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData %!s(int64=12) %!d(string=hai) anos
CamelotOISInput 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CamelotUtility b0b6182dab Working OS cursor in DX11 %!s(int64=12) %!d(string=hai) anos
BansheeEngine.sln 470c1c979b PixelData inherits from GpuResourceData %!s(int64=13) %!d(string=hai) anos
Dependencies.txt 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
Notes.txt 3b1f0ad474 Added some WIP DebugDraw code %!s(int64=12) %!d(string=hai) anos
TODO.txt 3b1f0ad474 Added some WIP DebugDraw code %!s(int64=12) %!d(string=hai) anos
TODODoc.txt 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods %!s(int64=12) %!d(string=hai) anos
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=13) %!d(string=hai) anos
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=13) %!d(string=hai) anos