#3d #game-engine #engine #gamedev

Marko Pintera 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left 12 lat temu
BansheeEngine 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left 12 lat temu
BansheeForwardRenderer 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 lat temu
BansheeOctreeSM d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 lat temu
CamelotClient 24e810bcbd Made Sprite coordinates more intuitive so (0, 0) is always top-left 12 lat temu
CamelotCore b0b6182dab Working OS cursor in DX11 12 lat temu
CamelotD3D11RenderSystem b0b6182dab Working OS cursor in DX11 12 lat temu
CamelotD3D9Renderer b0b6182dab Working OS cursor in DX11 12 lat temu
CamelotEditor 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CamelotFBXImporter 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 lat temu
CamelotFontImporter 71002238ae Added default internal buffer alloc for PixelData 12 lat temu
CamelotFreeImgImporter 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 lat temu
CamelotGLRenderer 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 lat temu
CamelotOISInput 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CamelotUtility b0b6182dab Working OS cursor in DX11 12 lat temu
BansheeEngine.sln 470c1c979b PixelData inherits from GpuResourceData 13 lat temu
Dependencies.txt 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
Notes.txt 3b1f0ad474 Added some WIP DebugDraw code 12 lat temu
TODO.txt 3b1f0ad474 Added some WIP DebugDraw code 12 lat temu
TODODoc.txt 606fd3a902 Fully ported Mesh to GpuResource and removed get/setMeshData methods 12 lat temu
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 lat temu
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 lat temu