BearishSun e032131090 Draw helper can now generate text meshes 10 anni fa
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GUI 28390eb39b GUI tooltips (untested) 10 anni fa
Inspector 62f5104652 Undo/redo command for breaking prefabs added 10 anni fa
Inspectors b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 anni fa
Library 28390eb39b GUI tooltips (untested) 10 anni fa
Properties e51cbce52c Started work on scripting 12 anni fa
Scene e032131090 Draw helper can now generate text meshes 10 anni fa
AboutBox.cs 0ab825051b Added render target for game view 10 anni fa
BrowseDialog.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 anni fa
BuildManager.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 anni fa
BuildWindow.cs f0a0e1d9dd Fixing managed slerp code, and reordered some menu items 10 anni fa
CodeEditor.cs b7e345e7a0 ConsoleWindow: 10 anni fa
ColorPicker.cs a393b43fc3 Hooked up color picker to the color field 10 anni fa
ConsoleWindow.cs bb6fa6daf4 Fixed content clipping in GUI scroll area 10 anni fa
DefaultSize.cs c9a85f77da Added a (working) way to specify default size for editor windows 10 anni fa
DialogBox.cs f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 anni fa
DragDrop.cs cd6d63da7d Documentation 10 anni fa
DropDownWindow.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
EditorApplication.cs 36d1080271 Delay compilation until editor window is in focus 10 anni fa
EditorBuiltin.cs 839ae0f784 Better icons for the console window 10 anni fa
EditorInput.cs 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anni fa
EditorSettings.cs 6248cf4f7f Documentation 10 anni fa
EditorStyles.cs 56f5d5db86 About box 10 anni fa
EditorUtility.cs 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 anni fa
EditorVirtualInput.cs 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 anni fa
EditorWindow.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
FolderMonitor.cs 4f0d194556 Documentation 10 anni fa
GameWindow.cs 28390eb39b GUI tooltips (untested) 10 anni fa
HierarchyWindow.cs 4f0d194556 Documentation 10 anni fa
ImportOptions.cs e3f01f3c80 Font importing supports multiple render styles 10 anni fa
LocEdString.cs 4f0d194556 Documentation 10 anni fa
MBansheeEditor.csproj c580127a4b Scene axes handle WIP 10 anni fa
MenuItem.cs 4f0d194556 Documentation 10 anni fa
MenuItems.cs 62f5104652 Undo/redo command for breaking prefabs added 10 anni fa
ModalWindow.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
OSDropTarget.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 anni fa
PrefabUtility.cs b270993395 Light inspector 10 anni fa
Program.cs 3209476868 Save project on editor exit 10 anni fa
ProgressBar.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 anni fa
ProjectLibrary.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save 10 anni fa
ProjectSettings.cs 6248cf4f7f Documentation 10 anni fa
ProjectWindow.cs 8f27ad6744 Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync 10 anni fa
ScriptCodeManager.cs 36d1080271 Delay compilation until editor window is in focus 10 anni fa
ScriptCompiler.cs ab1231720c Use separate debug and release assemblies when building 10 anni fa
Selection.cs 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 anni fa
SettingsWindow.cs 2ef50fe6ee VS2015 available as external code editor 10 anni fa
ToolbarItem.cs 1fd09a0d22 Fixed a crash due to a localized string finalizer being called twice 10 anni fa
UndoRedo.cs 62f5104652 Undo/redo command for breaking prefabs added 10 anni fa
UnitTestTypes.cs 059d757ac5 Added a way to find scene objects by name 10 anni fa
UnitTests.cs a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 anni fa