BearishSun 33e1a48673 Properly handle evaluating a curve with a single keyframe at non-zero time há 9 anos atrás
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BansheeCore 33e1a48673 Properly handle evaluating a curve with a single keyframe at non-zero time há 9 anos atrás
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth há 9 anos atrás
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth há 9 anos atrás
BansheeEditor 362e8f530a Updated docs há 9 anos atrás
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging há 9 anos atrás
BansheeEngine c27ef332bc Morph shape vertex buffer is now of valid size há 9 anos atrás
BansheeFBXImporter 7f2601923c Properly generate morph shape position and normal deltas on import há 9 anos atrás
BansheeFMOD cde0fbf269 Fixing documentation errors há 9 anos atrás
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library há 9 anos atrás
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library há 9 anos atrás
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth há 9 anos atrás
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) há 9 anos atrás
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX há 9 anos atrás
BansheeOpenAudio cde0fbf269 Fixing documentation errors há 9 anos atrás
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default há 9 anos atrás
BansheeSL 621d0f7d33 Properly handle multiple defines in a shader há 9 anos atrás
BansheeUtility 362e8f530a Updated docs há 9 anos atrás
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work há 9 anos atrás
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization há 9 anos atrás
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work há 9 anos atrás
MBansheeEditor 6bd998abef Properly map user-made morph curves to internal morph curve names há 9 anos atrás
MBansheeEngine 87c5aec53e Array and list entries can now also be animated há 9 anos atrás
RenderBeast e26feb2393 Properly check for valid vertex descriptor for morph meshes há 9 anos atrás
SBansheeEditor f593815e4a Animate objects by moving them directly in scene view or editing their properties (Animation window record mode) há 9 anos atrás
SBansheeEngine b89005a830 Added morph shape curve evaluation há 9 anos atrás
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: há 9 anos atrás