BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
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Animation 2622bb6bd0 Bugfix: Freezing animations will now properly hold the frozen state instead of breaking the mesh 8 years ago
Audio 4c431379c3 Refactor: AudioListener and AudioSource now implement the standardized SceneActor interface 8 years ago
Components b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode 8 years ago
CoreThread 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view 8 years ago
Image 00e417e305 Feature: Added a clear() method to Texture 8 years ago
Importer 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 years ago
Input 346ed33e80 Bugfix: Mouse wheel scroll events now properly trigger 8 years ago
Linux af46409c10 Feature: Linux is now a fully supported platform 8 years ago
Localization 1e21488060 WIP: Script bindings 8 years ago
MacOS a77eccf4f6 WIP: macOS port 8 years ago
Managers 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 years ago
Material e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
Mesh 24a1f44cd8 Refactor: Cleaned up custom allocators 8 years ago
Physics 266484ff97 WIP: Linux port 8 years ago
Platform a77eccf4f6 WIP: macOS port 8 years ago
Profiling 24a1f44cd8 Refactor: Cleaned up custom allocators 8 years ago
RTTI e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
RenderAPI e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
Renderer 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view 8 years ago
Resources a77eccf4f6 WIP: macOS port 8 years ago
Scene b6754b366b Bugfix: Animation no longer runs when editor is in stopped mode 8 years ago
Text 1e21488060 WIP: Script bindings 8 years ago
Utility 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 years ago
Win32 5c727c9470 Bugfix: Getting Skybox component operational in the editor 8 years ago
BsCoreApplication.cpp 89a714a82a WIP: Linux port 8 years ago
BsCoreApplication.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsCorePrerequisites.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
CMakeLists.txt d1153f37e4 Bugfix: Fixing broken Linux build after some macOS related changes 8 years ago
CMakeSources.cmake e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago