| .. |
|
BsGpuParamsSet.cpp
|
af46409c10
Feature: Linux is now a fully supported platform
|
8 jaren geleden |
|
BsGpuParamsSet.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 jaren geleden |
|
BsMaterial.cpp
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 jaren geleden |
|
BsMaterial.h
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 jaren geleden |
|
BsMaterialManager.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 jaren geleden |
|
BsMaterialManager.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 jaren geleden |
|
BsMaterialParam.cpp
|
441b7dc7dc
WIP: Editor polish and cleanup
|
8 jaren geleden |
|
BsMaterialParam.h
|
266484ff97
WIP: Linux port
|
8 jaren geleden |
|
BsMaterialParams.cpp
|
266484ff97
WIP: Linux port
|
8 jaren geleden |
|
BsMaterialParams.h
|
24a1f44cd8
Refactor: Cleaned up custom allocators
|
8 jaren geleden |
|
BsPass.cpp
|
24a1f44cd8
Refactor: Cleaned up custom allocators
|
8 jaren geleden |
|
BsPass.h
|
3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
|
8 jaren geleden |
|
BsShader.cpp
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 jaren geleden |
|
BsShader.h
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 jaren geleden |
|
BsShaderInclude.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 jaren geleden |
|
BsShaderInclude.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 jaren geleden |
|
BsShaderManager.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 jaren geleden |
|
BsShaderManager.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 jaren geleden |
|
BsShaderVariation.cpp
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 jaren geleden |
|
BsShaderVariation.h
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 jaren geleden |
|
BsTechnique.cpp
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 jaren geleden |
|
BsTechnique.h
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 jaren geleden |