BearishSun 86e7a688a6 Renderer can now properly handle multiple material techniques il y a 9 ans
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsAnimation.h 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) il y a 9 ans
BsAnimationClip.h b7883f7ab7 Skeletal and custom translation/rotation/scale animation curves can now be mapped to scene object's transform il y a 9 ans
BsAnimationClipRTTI.h 773d549e57 Added basic support for animation events il y a 9 ans
BsAnimationCurve.h 950b5b52d7 Added a flags field to animation curves il y a 9 ans
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves il y a 9 ans
BsAnimationManager.h 6869dbcfbc Querying components from OnDestroy callback now properly returns only non-destroyed components (fixes a crash on exit for Animation component) il y a 9 ans
BsAnimationUtility.h 9eec1ad285 Conversion of euler angle curves to quaternion curves, and vice versa il y a 9 ans
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components il y a 9 ans
BsAudioClip.h a774a03552 AnimationClip foundation il y a 9 ans
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional il y a 9 ans
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) il y a 9 ans
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsAudioListener.h 7756e2673d Updated documentation for Audio API il y a 9 ans
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown il y a 9 ans
BsAudioSource.h fa03beab16 Hot reload of audio clips il y a 9 ans
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD il y a 9 ans
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std il y a 9 ans
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsCAudioListener.h 28e8be2526 Added C++ components for AudioListener and AudioSource il y a 9 ans
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource il y a 9 ans
BsCAudioSource.h 584feaa51c Added play on start for audio sources il y a 9 ans
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources il y a 9 ans
BsCBoxCollider.h 0a448db0af More work on improving documentation for Doxygen generation. il y a 9 ans
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. il y a 9 ans
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization il y a 9 ans
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization il y a 9 ans
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive il y a 9 ans
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization il y a 9 ans
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive il y a 9 ans
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation il y a 9 ans
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation il y a 9 ans
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCRigidbody.h f92ea8ea21 Removed unused Physics code il y a 9 ans
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive il y a 9 ans
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. il y a 9 ans
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization il y a 9 ans
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field il y a 9 ans
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsCharacterController.h fe2e34ed16 More work on improving documentation for doxygen generation il y a 9 ans
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX il y a 9 ans
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsCommonTypes.h 78a144768e Mark material parameters as dirty when they are modified il y a 9 ans
BsComponent.h 10e057da7b Prefab fixes: il y a 9 ans
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization il y a 9 ans
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown il y a 9 ans
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements il y a 9 ans
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsCoreObjectManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsCorePrerequisites.h 60dc82f396 Material refactor WIP - Updated sampler state overrides so they work with material params il y a 9 ans
BsCoreRenderer.h eb5d33c976 Post processing: il y a 9 ans
BsCoreSceneManager.h 74bb75edef More work on improving documentation for doxygen generation il y a 9 ans
BsCoreThread.h e7f45a5e0e Animation playback (WIP) il y a 9 ans
BsCoreThreadAccessor.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsCurveCache.h e7f45a5e0e Animation playback (WIP) il y a 9 ans
BsD6Joint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation il y a 9 ans
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std il y a 9 ans
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsDrawOps.h 91df70cddf More work on manuals il y a 9 ans
BsEventQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsFJoint.h 916f246010 Joint fixes: il y a 9 ans
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. il y a 9 ans
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers il y a 9 ans
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization il y a 9 ans
BsGpuBuffer.h b03b62bf18 More work on GUICanvas line rendering il y a 9 ans
BsGpuBufferView.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL il y a 9 ans
BsGpuParam.h 8a5d6db814 Material refactor - Things working again il y a 9 ans
BsGpuParamBlockBuffer.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsGpuParamDesc.h c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime il y a 9 ans
BsGpuParams.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params il y a 9 ans
BsGpuParamsSet.h 65006380e7 Clear material param dirty flags after update il y a 9 ans
BsGpuProgram.h 410359d73f Specialize std::hash for GpuProgramProfile il y a 9 ans
BsGpuProgramManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsHardwareBuffer.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL il y a 9 ans
BsHardwareBufferManager.h b03b62bf18 More work on GUICanvas line rendering il y a 9 ans
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) il y a 9 ans
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsImporter.h 4b94620550 Added materials manual, plus some doc improvements il y a 9 ans
BsIndexBuffer.h 24341978b0 Added RenderAPI manual il y a 9 ans
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues il y a 9 ans
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsJoint.h fc4cb1eb60 Add missing include for FLT_MAX il y a 9 ans
BsMaterial.h 86e7a688a6 Renderer can now properly handle multiple material techniques il y a 9 ans
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified il y a 9 ans
BsMaterialParams.h 78a144768e Mark material parameters as dirty when they are modified il y a 9 ans
BsMaterialParamsRTTI.h 8b5a233303 Added sync methods to material params il y a 9 ans
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor il y a 9 ans
BsMesh.h cde0fbf269 Fixing documentation errors il y a 9 ans
BsMeshBase.h 74bb75edef More work on improving documentation for doxygen generation il y a 9 ans
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsMeshCollider.h fa03beab16 Hot reload of audio clips il y a 9 ans
BsMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming il y a 9 ans
BsMeshHeap.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsMeshImportOptions.h 17bd614ff6 Added a way to attach animation events to imported animation clips il y a 9 ans
BsMeshImportOptionsRTTI.h 17bd614ff6 Added a way to attach animation events to imported animation clips il y a 9 ans
BsMeshManager.h cde0fbf269 Fixing documentation errors il y a 9 ans
BsMeshRTTI.h 49e269480e Added import for mesh skeleton il y a 9 ans
BsMeshUtility.h eeb700c5df Refactored GUI so you can now specify custom materials for rendering GUI elements (needed for fancy line rendering material) il y a 9 ans
BsMultiRenderTexture.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsOcclusionQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsParamBlocks.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params il y a 9 ans
BsPass.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsPhysics.h f92ea8ea21 Removed unused Physics code il y a 9 ans
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation il y a 9 ans
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation il y a 9 ans
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsPixelBuffer.h fe2e34ed16 More work on improving documentation for doxygen generation il y a 9 ans
BsPixelData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming il y a 9 ans
BsPixelUtil.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation il y a 9 ans
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsPrefab.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs il y a 9 ans
BsPrefabDiff.h a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles il y a 9 ans
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsPrefabRTTI.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs il y a 9 ans
BsPrefabUtility.h f81fdc1d27 Prefab fixes: il y a 9 ans
BsProfilerCPU.h c168935089 Timers now use std::chrono il y a 9 ans
BsProfilerGPU.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsQueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std il y a 9 ans
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements il y a 9 ans
BsRenderAPI.h cde0fbf269 Fixing documentation errors il y a 9 ans
BsRenderAPICapabilities.h 8edd11815a Fix use of MSVC-specific syntax il y a 9 ans
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings il y a 9 ans
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsRenderStateManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsRenderStats.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsRenderTarget.h aa06514ff9 Added support for texture arrays il y a 9 ans
BsRenderTexture.h aa06514ff9 Added support for texture arrays il y a 9 ans
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsRendererMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it il y a 9 ans
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers il y a 9 ans
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative il y a 9 ans
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it il y a 9 ans
BsResources.h 584feaa51c Added play on start for audio sources il y a 9 ans
BsRigidbody.h f92ea8ea21 Removed unused Physics code il y a 9 ans
BsSamplerState.h 58d28d8ffb Fix missing include il y a 9 ans
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation il y a 9 ans
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsSceneObject.h 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized il y a 9 ans
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization il y a 9 ans
BsShader.h 103a9ea757 Refactored material so it supports multiple techniques il y a 9 ans
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline il y a 9 ans
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions il y a 9 ans
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers il y a 9 ans
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsSkeleton.h 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) il y a 9 ans
BsSkeletonMask.h 6164237881 Added bone filtering to animation il y a 9 ans
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers il y a 9 ans
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization il y a 9 ans
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor il y a 9 ans
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsSubMesh.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques il y a 9 ans
BsTechniqueRTTI.h e4637da406 Added tags to material techniques il y a 9 ans
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation il y a 9 ans
BsTexture.h aa06514ff9 Added support for texture arrays il y a 9 ans
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsTextureManager.h aa06514ff9 Added support for texture arrays il y a 9 ans
BsTextureRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation il y a 9 ans
BsTimerQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation il y a 9 ans
BsVertexBuffer.h 24341978b0 Added RenderAPI manual il y a 9 ans
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans
BsVertexDataDesc.h eb5d33c976 Post processing: il y a 9 ans
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsVertexDeclaration.h adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) il y a 9 ans
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) il y a 9 ans
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. il y a 9 ans
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links il y a 9 ans
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks il y a 9 ans