BearishSun 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles 8 yıl önce
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Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 yıl önce
DeferredDirectionalLight.bsl.asset 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution 8 yıl önce
DeferredIBLFinalize.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles 8 yıl önce
DeferredIBLProbe.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles 8 yıl önce
DeferredIBLSetup.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles 8 yıl önce
DeferredIBLSky.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles 8 yıl önce
DeferredPointLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 yıl önce
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
IrradianceAccumulateCubeSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 yıl önce
IrradianceAccumulateSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 yıl önce
IrradianceComputeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 yıl önce
IrradianceComputeSHFrag.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 yıl önce
IrradianceEvaluate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 yıl önce
IrradianceReduceSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 yıl önce
LightGridLLCreation.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles 8 yıl önce
LightGridLLReduction.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
PPCreateTonemapLUT.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
PPEyeAdaptHistogram.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 yıl önce
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 yıl önce
ShadowDepthCube.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 yıl önce
ShadowDepthDirectional.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 yıl önce
ShadowDepthNormal.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 yıl önce
ShadowProject.bsl.asset 72f30322ca Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated 8 yıl önce
ShadowProjectOmni.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 yıl önce
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 yıl önce
TiledDeferredImageBasedLighting.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles 8 yıl önce
TiledDeferredLighting.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles 8 yıl önce
Transparent.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles 8 yıl önce