BearishSun 24df064285 Nested prefab instances now have a link ID assigned by their parent 10 tahun lalu
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Win32 feba0092b2 Work on transparent windows and splash screen 10 tahun lalu
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 tahun lalu
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 tahun lalu
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 tahun lalu
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 tahun lalu
BsComponent.h 7466dd0d2f Documentation 10 tahun lalu
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 tahun lalu
BsCoreObject.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 tahun lalu
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsCoreObjectManager.h 157fe12618 New core object sync seems to work for the most part 10 tahun lalu
BsCorePrerequisites.h 951764f02e New DX11 window creation using the shared window class 10 tahun lalu
BsCoreRenderer.h 6138f391bf Adding more per-object parameters for rendering 10 tahun lalu
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 tahun lalu
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 11 tahun lalu
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 tahun lalu
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 tahun lalu
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 tahun lalu
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 tahun lalu
BsFontDesc.h 098f8865e1 Font C# interface 10 tahun lalu
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles 10 tahun lalu
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles 10 tahun lalu
BsFontManager.h 098f8865e1 Font C# interface 10 tahun lalu
BsFontRTTI.h 098f8865e1 Font C# interface 10 tahun lalu
BsGameObject.h d4f4151761 Documentation 10 tahun lalu
BsGameObjectHandle.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 tahun lalu
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 tahun lalu
BsGameObjectManager.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 tahun lalu
BsGameObjectRTTI.h 24df064285 Nested prefab instances now have a link ID assigned by their parent 10 tahun lalu
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 tahun lalu
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 tahun lalu
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 tahun lalu
BsGpuParams.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 tahun lalu
BsGpuProgram.h 43c78bc4d0 WIP shader includes 11 tahun lalu
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 11 tahun lalu
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsHString.h 0ddc6c09b5 Working on new UI 10 tahun lalu
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 tahun lalu
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 tahun lalu
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 tahun lalu
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 tahun lalu
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsImporter.h 9993f27e60 Splash screen functional 10 tahun lalu
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 tahun lalu
BsInput.h df620543a7 Documentation 10 tahun lalu
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 tahun lalu
BsMaterial.h 157fe12618 New core object sync seems to work for the most part 10 tahun lalu
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 tahun lalu
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 tahun lalu
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer 10 tahun lalu
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 tahun lalu
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 tahun lalu
BsMeshData.h 0ddc6c09b5 Working on new UI 10 tahun lalu
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 tahun lalu
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 tahun lalu
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 tahun lalu
BsOSInputHandler.h 24434868e3 More handle fixes 11 tahun lalu
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsPass.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 tahun lalu
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 11 tahun lalu
BsPixelBuffer.h fc8f2b1eaf More documentation 11 tahun lalu
BsPixelData.h 1f31bf9385 Documentation 10 tahun lalu
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsPixelUtil.h 1f31bf9385 Documentation 10 tahun lalu
BsPixelVolume.h 1f31bf9385 Documentation 10 tahun lalu
BsPlatform.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 tahun lalu
BsPrefab.h 6455f47bc7 Prefab resources will now properly cleanup the scene objects they own 10 tahun lalu
BsPrefabDiff.h 5aadba0d04 Scene saving/loading no longer throws exception due to game object handles in prefab diff generation 10 tahun lalu
BsPrefabDiffRTTI.h 9c5289c21e PrefabDiff game object handle search no longer uses RTTI to determine field types since they might be incorrect because prefab diffs are not necessarily constructed according to RTTI 10 tahun lalu
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 tahun lalu
BsPrefabUtility.h 24df064285 Nested prefab instances now have a link ID assigned by their parent 10 tahun lalu
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 tahun lalu
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 tahun lalu
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 tahun lalu
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 tahun lalu
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 tahun lalu
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 tahun lalu
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 tahun lalu
BsRenderAPI.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 tahun lalu
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 tahun lalu
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 tahun lalu
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 tahun lalu
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 tahun lalu
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 tahun lalu
BsRenderTarget.h 1f31bf9385 Documentation 10 tahun lalu
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 tahun lalu
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class 10 tahun lalu
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 tahun lalu
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 tahun lalu
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 11 tahun lalu
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 tahun lalu
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 tahun lalu
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 tahun lalu
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 11 tahun lalu
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 11 tahun lalu
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 tahun lalu
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 tahun lalu
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 tahun lalu
BsResources.h a74ef4d6f8 Fixed a recently introduced resource loading issue 10 tahun lalu
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 tahun lalu
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 tahun lalu
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 tahun lalu
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsSceneObject.h 059d757ac5 Added a way to find scene objects by name 10 tahun lalu
BsSceneObjectRTTI.h 97382096d8 Fixed stack trace so it works on other machines 10 tahun lalu
BsShader.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 tahun lalu
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 tahun lalu
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 11 tahun lalu
BsShaderManager.h 43c78bc4d0 WIP shader includes 11 tahun lalu
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 tahun lalu
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsStringTable.h 4df779fdd5 Documentation 10 tahun lalu
BsStringTableManager.h 4df779fdd5 Documentation 10 tahun lalu
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 tahun lalu
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 tahun lalu
BsTechnique.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 tahun lalu
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 tahun lalu
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 tahun lalu
BsTexture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 tahun lalu
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 tahun lalu
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsTextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 tahun lalu
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 tahun lalu
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 tahun lalu
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 tahun lalu
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 tahun lalu
BsUUID.h ee9c441334 Proper UUID generation 10 tahun lalu
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 tahun lalu
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 tahun lalu
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 tahun lalu
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 tahun lalu
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 tahun lalu
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 tahun lalu
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 tahun lalu
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 tahun lalu
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 tahun lalu