BearishSun 951764f02e New DX11 window creation using the shared window class 10 lat temu
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Win32 951764f02e New DX11 window creation using the shared window class 10 lat temu
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 lat temu
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 lat temu
BsCommonTypes.h 7d97de6dda Renamed OpenGL Win32Window since a more general Win32Window class was added 10 lat temu
BsComponent.h 7466dd0d2f Documentation 10 lat temu
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 lat temu
BsCoreObject.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsCoreObjectManager.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu
BsCorePrerequisites.h 951764f02e New DX11 window creation using the shared window class 10 lat temu
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 lat temu
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 lat temu
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 lat temu
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 lat temu
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsFont.h 098f8865e1 Font C# interface 10 lat temu
BsFontDesc.h 098f8865e1 Font C# interface 10 lat temu
BsFontImportOptions.h 56f5d5db86 About box 10 lat temu
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsFontManager.h 098f8865e1 Font C# interface 10 lat temu
BsFontRTTI.h 098f8865e1 Font C# interface 10 lat temu
BsGameObject.h d4f4151761 Documentation 10 lat temu
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 lat temu
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 lat temu
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 lat temu
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 lat temu
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 lat temu
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 lat temu
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 lat temu
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsHString.h 0ddc6c09b5 Working on new UI 10 lat temu
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 lat temu
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 lat temu
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 lat temu
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsImporter.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 lat temu
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 lat temu
BsInput.h df620543a7 Documentation 10 lat temu
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 lat temu
BsMaterial.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 lat temu
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 lat temu
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer 10 lat temu
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 lat temu
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 lat temu
BsMeshData.h 0ddc6c09b5 Working on new UI 10 lat temu
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 lat temu
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 lat temu
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 lat temu
BsOSInputHandler.h 24434868e3 More handle fixes 11 lat temu
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsPass.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 lat temu
BsPixelBuffer.h fc8f2b1eaf More documentation 11 lat temu
BsPixelData.h 1f31bf9385 Documentation 10 lat temu
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsPixelUtil.h 1f31bf9385 Documentation 10 lat temu
BsPixelVolume.h 1f31bf9385 Documentation 10 lat temu
BsPlatform.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 lat temu
BsPrefab.h 6455f47bc7 Prefab resources will now properly cleanup the scene objects they own 10 lat temu
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 lat temu
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 lat temu
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 lat temu
BsPrefabUtility.h 4f0d194556 Documentation 10 lat temu
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 lat temu
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 lat temu
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 lat temu
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 lat temu
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 lat temu
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 lat temu
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 lat temu
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 lat temu
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 lat temu
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 lat temu
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 lat temu
BsRenderTarget.h 1f31bf9385 Documentation 10 lat temu
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 lat temu
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class 10 lat temu
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 lat temu
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 lat temu
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 lat temu
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 lat temu
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 lat temu
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 lat temu
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 lat temu
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 lat temu
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 lat temu
BsResources.h f70ad040e9 Various fixes related to GUI array: 10 lat temu
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 lat temu
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 lat temu
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 lat temu
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsSceneObject.h 97382096d8 Fixed stack trace so it works on other machines 10 lat temu
BsSceneObjectRTTI.h 97382096d8 Fixed stack trace so it works on other machines 10 lat temu
BsShader.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 lat temu
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 lat temu
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 lat temu
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 lat temu
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsStringTable.h 4df779fdd5 Documentation 10 lat temu
BsStringTableManager.h 4df779fdd5 Documentation 10 lat temu
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 lat temu
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 lat temu
BsTechnique.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 lat temu
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 lat temu
BsTexture.h 4df779fdd5 Documentation 10 lat temu
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 lat temu
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 lat temu
BsUUID.h ee9c441334 Proper UUID generation 10 lat temu
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 lat temu
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 lat temu
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 lat temu
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 lat temu
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 lat temu
BsViewport.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 lat temu
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 lat temu