BearishSun 925255d737 Added more shader params and preparing RenderBeast for deferred base pass 10 vuotta sitten
..
Win32 feba0092b2 Work on transparent windows and splash screen 10 vuotta sitten
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 vuotta sitten
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 vuotta sitten
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 vuotta sitten
BsCommonTypes.h 7d97de6dda Renamed OpenGL Win32Window since a more general Win32Window class was added 10 vuotta sitten
BsComponent.h 7466dd0d2f Documentation 10 vuotta sitten
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 vuotta sitten
BsCoreObject.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 vuotta sitten
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 vuotta sitten
BsCoreObjectManager.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 vuotta sitten
BsCorePrerequisites.h 951764f02e New DX11 window creation using the shared window class 10 vuotta sitten
BsCoreRenderer.h 925255d737 Added more shader params and preparing RenderBeast for deferred base pass 10 vuotta sitten
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 vuotta sitten
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 vuotta sitten
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 vuotta sitten
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 vuotta sitten
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 vuotta sitten
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFont.h 098f8865e1 Font C# interface 10 vuotta sitten
BsFontDesc.h 098f8865e1 Font C# interface 10 vuotta sitten
BsFontImportOptions.h 56f5d5db86 About box 10 vuotta sitten
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsFontManager.h 098f8865e1 Font C# interface 10 vuotta sitten
BsFontRTTI.h 098f8865e1 Font C# interface 10 vuotta sitten
BsGameObject.h d4f4151761 Documentation 10 vuotta sitten
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 vuotta sitten
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 vuotta sitten
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 vuotta sitten
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 vuotta sitten
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 vuotta sitten
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 vuotta sitten
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 vuotta sitten
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 vuotta sitten
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsHString.h 0ddc6c09b5 Working on new UI 10 vuotta sitten
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 vuotta sitten
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 vuotta sitten
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 vuotta sitten
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 vuotta sitten
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsImporter.h 9993f27e60 Splash screen functional 10 vuotta sitten
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 vuotta sitten
BsInput.h df620543a7 Documentation 10 vuotta sitten
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 vuotta sitten
BsMaterial.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 vuotta sitten
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 vuotta sitten
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 vuotta sitten
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer 10 vuotta sitten
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 vuotta sitten
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 vuotta sitten
BsMeshData.h 0ddc6c09b5 Working on new UI 10 vuotta sitten
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 vuotta sitten
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 vuotta sitten
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 vuotta sitten
BsOSInputHandler.h 24434868e3 More handle fixes 11 vuotta sitten
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPass.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 vuotta sitten
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 vuotta sitten
BsPixelBuffer.h fc8f2b1eaf More documentation 11 vuotta sitten
BsPixelData.h 1f31bf9385 Documentation 10 vuotta sitten
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsPixelUtil.h 1f31bf9385 Documentation 10 vuotta sitten
BsPixelVolume.h 1f31bf9385 Documentation 10 vuotta sitten
BsPlatform.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 vuotta sitten
BsPrefab.h 6455f47bc7 Prefab resources will now properly cleanup the scene objects they own 10 vuotta sitten
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 vuotta sitten
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 vuotta sitten
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 vuotta sitten
BsPrefabUtility.h feba0092b2 Work on transparent windows and splash screen 10 vuotta sitten
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 vuotta sitten
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 vuotta sitten
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 vuotta sitten
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 vuotta sitten
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 vuotta sitten
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 vuotta sitten
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 vuotta sitten
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 vuotta sitten
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 vuotta sitten
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 vuotta sitten
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 vuotta sitten
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 vuotta sitten
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 vuotta sitten
BsRenderTarget.h 1f31bf9385 Documentation 10 vuotta sitten
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 vuotta sitten
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class 10 vuotta sitten
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 vuotta sitten
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 vuotta sitten
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 vuotta sitten
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 vuotta sitten
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 vuotta sitten
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 vuotta sitten
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 vuotta sitten
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 vuotta sitten
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 vuotta sitten
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 vuotta sitten
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 vuotta sitten
BsResources.h f70ad040e9 Various fixes related to GUI array: 10 vuotta sitten
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 vuotta sitten
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 vuotta sitten
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 vuotta sitten
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsSceneObject.h 059d757ac5 Added a way to find scene objects by name 10 vuotta sitten
BsSceneObjectRTTI.h 97382096d8 Fixed stack trace so it works on other machines 10 vuotta sitten
BsShader.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 vuotta sitten
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 vuotta sitten
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 vuotta sitten
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 vuotta sitten
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 vuotta sitten
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsStringTable.h 4df779fdd5 Documentation 10 vuotta sitten
BsStringTableManager.h 4df779fdd5 Documentation 10 vuotta sitten
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 vuotta sitten
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 vuotta sitten
BsTechnique.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 vuotta sitten
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 vuotta sitten
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 vuotta sitten
BsTexture.h 4df779fdd5 Documentation 10 vuotta sitten
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 vuotta sitten
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 vuotta sitten
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 vuotta sitten
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 vuotta sitten
BsUUID.h ee9c441334 Proper UUID generation 10 vuotta sitten
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 vuotta sitten
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 vuotta sitten
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 vuotta sitten
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 vuotta sitten
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 vuotta sitten
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 vuotta sitten
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 vuotta sitten
BsViewport.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 vuotta sitten
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 vuotta sitten