BearishSun 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles преди 8 години
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Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way преди 8 години
DeferredDirectionalLight.bsl.asset 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution преди 8 години
DeferredIBLFinalize.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles преди 8 години
DeferredIBLProbe.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles преди 8 години
DeferredIBLSetup.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles преди 8 години
DeferredIBLSky.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles преди 8 години
DeferredPointLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way преди 8 години
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
IrradianceAccumulateCubeSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations преди 8 години
IrradianceAccumulateSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations преди 8 години
IrradianceComputeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL преди 8 години
IrradianceComputeSHFrag.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations преди 8 години
IrradianceEvaluate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL преди 8 години
IrradianceReduceSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL преди 8 години
LightGridLLCreation.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles преди 8 години
LightGridLLReduction.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPCreateTonemapLUT.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPEyeAdaptHistogram.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL преди 8 години
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL преди 8 години
ShadowDepthCube.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering преди 8 години
ShadowDepthDirectional.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering преди 8 години
ShadowDepthNormal.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering преди 8 години
ShadowProject.bsl.asset 72f30322ca Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated преди 8 години
ShadowProjectOmni.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering преди 8 години
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader преди 8 години
TiledDeferredImageBasedLighting.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles преди 8 години
TiledDeferredLighting.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles преди 8 години
Transparent.bsl.asset 76cec4965e Bugfix: Reflection probes now nicely fade in with the surrounding reflections, instead of having a jagged transition along rendering tiles преди 8 години