BearishSun 7d97de6dda Renamed OpenGL Win32Window since a more general Win32Window class was added 10 лет назад
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Win32 7d97de6dda Renamed OpenGL Win32Window since a more general Win32Window class was added 10 лет назад
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 лет назад
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 лет назад
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 лет назад
BsCommonTypes.h 7d97de6dda Renamed OpenGL Win32Window since a more general Win32Window class was added 10 лет назад
BsComponent.h 7466dd0d2f Documentation 10 лет назад
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 лет назад
BsCoreObject.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 лет назад
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 лет назад
BsCoreObjectManager.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 лет назад
BsCorePrerequisites.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 лет назад
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 лет назад
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 лет назад
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 лет назад
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 лет назад
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFont.h 098f8865e1 Font C# interface 10 лет назад
BsFontDesc.h 098f8865e1 Font C# interface 10 лет назад
BsFontImportOptions.h 56f5d5db86 About box 10 лет назад
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsFontManager.h 098f8865e1 Font C# interface 10 лет назад
BsFontRTTI.h 098f8865e1 Font C# interface 10 лет назад
BsGameObject.h d4f4151761 Documentation 10 лет назад
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 лет назад
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 лет назад
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 лет назад
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 лет назад
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 лет назад
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 лет назад
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 лет назад
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHString.h 0ddc6c09b5 Working on new UI 10 лет назад
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 лет назад
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 лет назад
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 лет назад
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsImporter.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 лет назад
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsInput.h df620543a7 Documentation 10 лет назад
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 лет назад
BsMaterial.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 лет назад
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 лет назад
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 лет назад
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer 10 лет назад
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 лет назад
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 лет назад
BsMeshData.h 0ddc6c09b5 Working on new UI 10 лет назад
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 лет назад
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 лет назад
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 лет назад
BsOSInputHandler.h 24434868e3 More handle fixes 11 лет назад
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPass.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 лет назад
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsPixelBuffer.h fc8f2b1eaf More documentation 11 лет назад
BsPixelData.h 1f31bf9385 Documentation 10 лет назад
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsPixelUtil.h 1f31bf9385 Documentation 10 лет назад
BsPixelVolume.h 1f31bf9385 Documentation 10 лет назад
BsPlatform.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 лет назад
BsPrefab.h 6455f47bc7 Prefab resources will now properly cleanup the scene objects they own 10 лет назад
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 лет назад
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 лет назад
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 лет назад
BsPrefabUtility.h 4f0d194556 Documentation 10 лет назад
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 лет назад
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 лет назад
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 лет назад
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 лет назад
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 лет назад
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 лет назад
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 лет назад
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 лет назад
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 лет назад
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 лет назад
BsRenderTarget.h 1f31bf9385 Documentation 10 лет назад
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 лет назад
BsRenderWindow.h 7d97de6dda Renamed OpenGL Win32Window since a more general Win32Window class was added 10 лет назад
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 лет назад
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 лет назад
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 лет назад
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 лет назад
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 лет назад
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 лет назад
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 лет назад
BsResources.h f70ad040e9 Various fixes related to GUI array: 10 лет назад
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 лет назад
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 лет назад
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 лет назад
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsSceneObject.h 97382096d8 Fixed stack trace so it works on other machines 10 лет назад
BsSceneObjectRTTI.h 97382096d8 Fixed stack trace so it works on other machines 10 лет назад
BsShader.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 лет назад
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 лет назад
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 лет назад
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 лет назад
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 лет назад
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsStringTable.h 4df779fdd5 Documentation 10 лет назад
BsStringTableManager.h 4df779fdd5 Documentation 10 лет назад
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 лет назад
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 лет назад
BsTechnique.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 лет назад
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 лет назад
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 лет назад
BsTexture.h 4df779fdd5 Documentation 10 лет назад
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 лет назад
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 лет назад
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 лет назад
BsUUID.h ee9c441334 Proper UUID generation 10 лет назад
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 лет назад
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 лет назад
BsViewport.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 лет назад
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 лет назад