BearishSun 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. vor 9 Jahren
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Win32 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanCommandBuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. vor 9 Jahren
BsVulkanCommandBufferManager.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. vor 9 Jahren
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. vor 9 Jahren
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) vor 9 Jahren
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanHardwareBuffer.h 6732f7076a Vulkan: Added support for shared storage buffer objects vor 9 Jahren
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects vor 9 Jahren
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanPrerequisites.h 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) vor 9 Jahren
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanQueue.h df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit vor 9 Jahren
BsVulkanRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. vor 9 Jahren
BsVulkanTexture.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. vor 9 Jahren
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. vor 9 Jahren
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren