BearishSun 8a65b3de98 Skeletal animation now functional: 9 年之前
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsAnimation.h 693d2e21ca Animation culling WIP 9 年之前
BsAnimationClip.h 9d909059b1 Animation clip now stores sample rate so animation editor can properly set it on load 9 年之前
BsAnimationClipRTTI.h 9d909059b1 Animation clip now stores sample rate so animation editor can properly set it on load 9 年之前
BsAnimationCurve.h 950b5b52d7 Added a flags field to animation curves 9 年之前
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 年之前
BsAnimationManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsAnimationUtility.h 8a65b3de98 Skeletal animation now functional: 9 年之前
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 年之前
BsAudioClip.h a774a03552 AnimationClip foundation 9 年之前
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 年之前
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 年之前
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 年之前
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 年之前
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 年之前
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 年之前
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 年之前
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsCAudioListener.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 年之前
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 年之前
BsCAudioSource.h 584feaa51c Added play on start for audio sources 9 年之前
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 年之前
BsCBoxCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 年之前
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 年之前
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年之前
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年之前
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 年之前
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年之前
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 年之前
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年之前
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年之前
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCRigidbody.h f92ea8ea21 Removed unused Physics code 9 年之前
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 年之前
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 年之前
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年之前
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsCharacterController.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年之前
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 年之前
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsCommonTypes.h 78a144768e Mark material parameters as dirty when they are modified 9 年之前
BsComponent.h 10e057da7b Prefab fixes: 9 年之前
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 年之前
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 年之前
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 9 年之前
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsCoreObjectManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsCorePrerequisites.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCoreRenderer.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 年之前
BsCoreThreadAccessor.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 年之前
BsD6Joint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年之前
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 9 年之前
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 年之前
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年之前
BsDrawOps.h 91df70cddf More work on manuals 9 年之前
BsEventQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsFJoint.h 916f246010 Joint fixes: 9 年之前
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年之前
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 9 年之前
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 年之前
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 年之前
BsGpuBuffer.h b03b62bf18 More work on GUICanvas line rendering 9 年之前
BsGpuBufferView.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 年之前
BsGpuParam.h 8a5d6db814 Material refactor - Things working again 9 年之前
BsGpuParamBlockBuffer.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsGpuParamDesc.h c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime 9 年之前
BsGpuParams.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 年之前
BsGpuParamsSet.h ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist 9 年之前
BsGpuProgram.h 410359d73f Specialize std::hash for GpuProgramProfile 9 年之前
BsGpuProgramManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsHardwareBuffer.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 年之前
BsHardwareBufferManager.h b03b62bf18 More work on GUICanvas line rendering 9 年之前
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年之前
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 年之前
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsImporter.h 4b94620550 Added materials manual, plus some doc improvements 9 年之前
BsIndexBuffer.h 24341978b0 Added RenderAPI manual 9 年之前
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 年之前
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsJoint.h fc4cb1eb60 Add missing include for FLT_MAX 9 年之前
BsMaterial.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 年之前
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 年之前
BsMaterialParams.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 年之前
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 年之前
BsMesh.h cde0fbf269 Fixing documentation errors 9 年之前
BsMeshBase.h 74bb75edef More work on improving documentation for doxygen generation 9 年之前
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 年之前
BsMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 年之前
BsMeshHeap.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsMeshImportOptions.h 17bd614ff6 Added a way to attach animation events to imported animation clips 9 年之前
BsMeshImportOptionsRTTI.h 17bd614ff6 Added a way to attach animation events to imported animation clips 9 年之前
BsMeshManager.h cde0fbf269 Fixing documentation errors 9 年之前
BsMeshRTTI.h 49e269480e Added import for mesh skeleton 9 年之前
BsMeshUtility.h eeb700c5df Refactored GUI so you can now specify custom materials for rendering GUI elements (needed for fancy line rendering material) 9 年之前
BsMultiRenderTexture.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsOcclusionQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsParamBlocks.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 年之前
BsPass.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 年之前
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年之前
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年之前
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsPixelBuffer.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年之前
BsPixelData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 年之前
BsPixelUtil.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 9 年之前
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsPrefab.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 年之前
BsPrefabDiff.h a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 年之前
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsPrefabRTTI.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 年之前
BsPrefabUtility.h f81fdc1d27 Prefab fixes: 9 年之前
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 年之前
BsProfilerGPU.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsQueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 年之前
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 9 年之前
BsRenderAPI.h cde0fbf269 Fixing documentation errors 9 年之前
BsRenderAPICapabilities.h 8edd11815a Fix use of MSVC-specific syntax 9 年之前
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 年之前
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsRenderStateManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsRenderStats.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsRenderTarget.h aa06514ff9 Added support for texture arrays 9 年之前
BsRenderTexture.h aa06514ff9 Added support for texture arrays 9 年之前
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsRendererMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 年之前
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 年之前
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 年之前
BsResources.h 584feaa51c Added play on start for audio sources 9 年之前
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 年之前
BsSamplerState.h 58d28d8ffb Fix missing include 9 年之前
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 9 年之前
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsSceneObject.h 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized 9 年之前
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 年之前
BsShader.h 103a9ea757 Refactored material so it supports multiple techniques 9 年之前
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 9 年之前
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 9 年之前
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 年之前
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsSkeleton.h 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) 9 年之前
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 年之前
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 年之前
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年之前
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 年之前
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsSubMesh.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 年之前
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 年之前
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 9 年之前
BsTexture.h aa06514ff9 Added support for texture arrays 9 年之前
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsTextureManager.h aa06514ff9 Added support for texture arrays 9 年之前
BsTextureRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 9 年之前
BsTimerQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 9 年之前
BsVertexBuffer.h 24341978b0 Added RenderAPI manual 9 年之前
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsVertexDataDesc.h eb5d33c976 Post processing: 9 年之前
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsVertexDeclaration.h adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 年之前
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 9 年之前
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前