#3d #game-engine #engine #gamedev

BearishSun 97fbe2c69b Finished remaining physics documentation před 9 roky
BansheeCore 97fbe2c69b Finished remaining physics documentation před 9 roky
BansheeD3D11RenderAPI 5ce5f5d41c Added Box/Sphere/Plane/Capsule colliders and general collider implementation před 10 roky
BansheeD3D9RenderAPI 28fb656cfc Adding .user files containing working path před 10 roky
BansheeEditor 9ca3da4d44 More work on improving documentation for Doxygen generation před 10 roky
BansheeEditorExec c07cde04d7 Getting OpenGL renderer back to working order před 10 roky
BansheeEngine f1ad138e54 Fixing directional light rendering for OpenGL před 9 roky
BansheeFBXImporter e96694c328 Added an option to import a collision mesh to mesh import před 10 roky
BansheeFontImporter 28fb656cfc Adding .user files containing working path před 10 roky
BansheeFreeImgImporter 28fb656cfc Adding .user files containing working path před 10 roky
BansheeGLRenderAPI 7906a236f8 OpenGL now uses clockwise front faces same as dx9/dx11 před 9 roky
BansheeMono e7cfefe9ee Added copyright notices to all files před 10 roky
BansheeOISInput 28fb656cfc Adding .user files containing working path před 10 roky
BansheePhysX 97fbe2c69b Finished remaining physics documentation před 9 roky
BansheeSL c07cde04d7 Getting OpenGL renderer back to working order před 10 roky
BansheeUtility 94133c3a15 Added aligned allocation to the frame allocator před 9 roky
Documentation 6b511dd249 Better feature list před 9 roky
ExampleProject 28fb656cfc Adding .user files containing working path před 10 roky
Game a77ece41a1 Added resource mapping so that resources in standalone build can be loaded by using project library relative paths před 10 roky
License 13a4ef7706 Changing license to LGPL před 10 roky
MBansheeEditor e96694c328 Added an option to import a collision mesh to mesh import před 10 roky
MBansheeEngine f1ad138e54 Fixing directional light rendering for OpenGL před 9 roky
RenderBeast 85757f8d40 Fixing position reconstruction for deferred shaders so it works properly on both OpenGL and DX11 před 9 roky
SBansheeEditor e96694c328 Added an option to import a collision mesh to mesh import před 10 roky
SBansheeEngine 85757f8d40 Fixing position reconstruction for deferred shaders so it works properly on both OpenGL and DX11 před 9 roky
Scripts 68bf4f12b4 Drag and drop into empty hierarchy now works před 10 roky
.gitignore 28fb656cfc Adding .user files containing working path před 10 roky
BansheeEngine.sln a60f238c6c Started work on Colliders and Rigidbodies před 10 roky
BansheeEngine.sln.DotSettings.user 28fb656cfc Adding .user files containing working path před 10 roky
Doxyfile 85757f8d40 Fixing position reconstruction for deferred shaders so it works properly on both OpenGL and DX11 před 9 roky
README.md ad66fbcd4b Readme fixing spelling před 9 roky

README.md

What is Banshee?

A high quality modern game development toolkit. It provides a high performance multi-threaded game engine written in C++14 that can run 2D and 3D games. The engine offers a wide variety of high level systems needed for game development, ranging from math and utility libraries, to DirectX 11 and OpenGL support all the way to input, GUI, physics, scripting and support for many popular resource formats (e.g. FBX, PNG, PSD, TTF).

On top of the engine Banshee also provides a highly intuitive and customizable editor that is easy to use by artists, designers and programmers alike. The editor allows you to manage all your project's assets, build levels, compile scripts, test and publish your game. Editor is also fully extensible via scripting to ensure developers can easily customize it for their own needs.

The scripting system supports C# and comes with an extensive API ensuring you can complete your game without ever touching the C++ engine core. C# scripting makes your development easier by giving you access to the entire .NET library and a wide variety of pre-existing managed libraries. Integration of the scripting system with the editor and external tools like Visual Studio, as well as fast compilation times ensures that iteration times between coding and testing are minimized.

Aside from being a fully featured game engine and toolkit, Banshee also aims to provide a high quality codebase foundation for future technologies, so others may build and improve upon it. This is reflected in Banshee's architecture which is split into multiple layers allowing developers to use only the functionality they needed, as well as its plugin oriented approach which allows developers to fully remove or replace major engine systems with minimal hassle. You will find that Banshee's code is modern, with clean interfaces that make it easy to learn and maintain. Platform specific functionality is kept at a minimum making porting as easy as possible. Additionally an extensive API reference, for both internals and user-facing code is provided with a full documentation of every non-trivial class and method, as well as a set of manuals introducing you to most major systems.

Learn more

Media

Banshee Editor

Editor video overview

About

Banshee was created and is developed by Marko Pintera. It started as a hobby project where I wanted to create a high quality codebase I can use for my own game projects, as well as learn something new along the way. Eventually it evolved into something bigger and I decided to share it with the world. It's still a work in progress but it's slowly closing in towards the first stable release.

I'm happy to connect with other developers, so feel free to contact me at e-mail or add me on LinkedIn.