BearishSun 9c5289c21e PrefabDiff game object handle search no longer uses RTTI to determine field types since they might be incorrect because prefab diffs are not necessarily constructed according to RTTI 10 年 前
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Win32 feba0092b2 Work on transparent windows and splash screen 10 年 前
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 年 前
BsCommonTypes.h 7d97de6dda Renamed OpenGL Win32Window since a more general Win32Window class was added 10 年 前
BsComponent.h 7466dd0d2f Documentation 10 年 前
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 年 前
BsCoreObject.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 年 前
BsCoreObjectManager.h 157fe12618 New core object sync seems to work for the most part 10 年 前
BsCorePrerequisites.h 951764f02e New DX11 window creation using the shared window class 10 年 前
BsCoreRenderer.h 6138f391bf Adding more per-object parameters for rendering 10 年 前
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 年 前
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 年 前
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsFontDesc.h 098f8865e1 Font C# interface 10 年 前
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles 10 年 前
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles 10 年 前
BsFontManager.h 098f8865e1 Font C# interface 10 年 前
BsFontRTTI.h 098f8865e1 Font C# interface 10 年 前
BsGameObject.h d4f4151761 Documentation 10 年 前
BsGameObjectHandle.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 年 前
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 年 前
BsGameObjectManager.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 年 前
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 年 前
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年 前
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 年 前
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 年 前
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 年 前
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 年 前
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsHString.h 0ddc6c09b5 Working on new UI 10 年 前
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 年 前
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 年 前
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年 前
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsImporter.h 9993f27e60 Splash screen functional 10 年 前
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 年 前
BsInput.h df620543a7 Documentation 10 年 前
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年 前
BsMaterial.h 157fe12618 New core object sync seems to work for the most part 10 年 前
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 年 前
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 年 前
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer 10 年 前
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 年 前
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 年 前
BsMeshData.h 0ddc6c09b5 Working on new UI 10 年 前
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 年 前
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 年 前
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 年 前
BsOSInputHandler.h 24434868e3 More handle fixes 11 年 前
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPass.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 年 前
BsPixelBuffer.h fc8f2b1eaf More documentation 11 年 前
BsPixelData.h 1f31bf9385 Documentation 10 年 前
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsPixelUtil.h 1f31bf9385 Documentation 10 年 前
BsPixelVolume.h 1f31bf9385 Documentation 10 年 前
BsPlatform.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 年 前
BsPrefab.h 6455f47bc7 Prefab resources will now properly cleanup the scene objects they own 10 年 前
BsPrefabDiff.h 5aadba0d04 Scene saving/loading no longer throws exception due to game object handles in prefab diff generation 10 年 前
BsPrefabDiffRTTI.h 9c5289c21e PrefabDiff game object handle search no longer uses RTTI to determine field types since they might be incorrect because prefab diffs are not necessarily constructed according to RTTI 10 年 前
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年 前
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年 前
BsPrefabUtility.h feba0092b2 Work on transparent windows and splash screen 10 年 前
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 年 前
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 年 前
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 年 前
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 年 前
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 年 前
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 年 前
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderTarget.h 1f31bf9385 Documentation 10 年 前
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class 10 年 前
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年 前
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年 前
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年 前
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年 前
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年 前
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 年 前
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 年 前
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 年 前
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年 前
BsResources.h a74ef4d6f8 Fixed a recently introduced resource loading issue 10 年 前
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 年 前
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 年 前
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 年 前
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsSceneObject.h 059d757ac5 Added a way to find scene objects by name 10 年 前
BsSceneObjectRTTI.h 97382096d8 Fixed stack trace so it works on other machines 10 年 前
BsShader.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 年 前
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 年 前
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 年 前
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 年 前
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsStringTable.h 4df779fdd5 Documentation 10 年 前
BsStringTableManager.h 4df779fdd5 Documentation 10 年 前
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 年 前
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 年 前
BsTechnique.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 年 前
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 年 前
BsTexture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 年 前
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 年 前
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsTextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 年 前
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 年 前
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 年 前
BsUUID.h ee9c441334 Proper UUID generation 10 年 前
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 年 前
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 年 前
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 年 前
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 年 前
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 年 前
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 年 前