BearishSun ab1fe95dc9 Added root motion property to animation clip and mesh import options il y a 9 ans
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BansheeCore ab1fe95dc9 Added root motion property to animation clip and mesh import options il y a 9 ans
BansheeD3D11RenderAPI c62f5e09fa Fixing crash on shutdown il y a 9 ans
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth il y a 9 ans
BansheeEditor 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) il y a 9 ans
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging il y a 9 ans
BansheeEngine f6514d571d Fixed a concurrency issue with the animation thread il y a 9 ans
BansheeFBXImporter 7f2601923c Properly generate morph shape position and normal deltas on import il y a 9 ans
BansheeFMOD cde0fbf269 Fixing documentation errors il y a 9 ans
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library il y a 9 ans
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library il y a 9 ans
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth il y a 9 ans
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) il y a 9 ans
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX il y a 9 ans
BansheeOpenAudio cde0fbf269 Fixing documentation errors il y a 9 ans
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default il y a 9 ans
BansheeSL 621d0f7d33 Properly handle multiple defines in a shader il y a 9 ans
BansheeUtility 9a8244ddc4 Renaming a folder in project library no longer causes a full reimport of all files in that folder il y a 9 ans
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work il y a 9 ans
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization il y a 9 ans
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work il y a 9 ans
MBansheeEditor ab1fe95dc9 Added root motion property to animation clip and mesh import options il y a 9 ans
MBansheeEngine ab1fe95dc9 Added root motion property to animation clip and mesh import options il y a 9 ans
RenderBeast e26feb2393 Properly check for valid vertex descriptor for morph meshes il y a 9 ans
SBansheeEditor ab1fe95dc9 Added root motion property to animation clip and mesh import options il y a 9 ans
SBansheeEngine ab1fe95dc9 Added root motion property to animation clip and mesh import options il y a 9 ans
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: il y a 9 ans