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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2018 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsParticleDistributionEx.h"
- namespace bs
- {
- Color ColorDistributionEx::evaluate(const SPtr<ColorDistribution>& thisPtr, float t, float factor)
- {
- return Color::fromRGBA(thisPtr->evaluate(t, factor));
- }
- class Color ColorDistributionEx::evaluate(const SPtr<ColorDistribution>& thisPtr, float t, Random& factor)
- {
- return Color::fromRGBA(thisPtr->evaluate(t, factor));
- }
- }
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