BearishSun 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 anni fa
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsAnimation.h b89005a830 Added morph shape curve evaluation 9 anni fa
BsAnimationClip.h b89005a830 Added morph shape curve evaluation 9 anni fa
BsAnimationClipRTTI.h 9d909059b1 Animation clip now stores sample rate so animation editor can properly set it on load 9 anni fa
BsAnimationCurve.h 362e8f530a Updated docs 9 anni fa
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 anni fa
BsAnimationManager.h f6514d571d Fixed a concurrency issue with the animation thread 9 anni fa
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 anni fa
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 anni fa
BsAudioClip.h a774a03552 AnimationClip foundation 9 anni fa
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 anni fa
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 anni fa
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 anni fa
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 anni fa
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 anni fa
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 anni fa
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anni fa
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 anni fa
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 anni fa
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 anni fa
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anni fa
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anni fa
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anni fa
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anni fa
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anni fa
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 anni fa
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 anni fa
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 anni fa
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 anni fa
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 anni fa
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 anni fa
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 anni fa
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 anni fa
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsCommonTypes.h 78a144768e Mark material parameters as dirty when they are modified 9 anni fa
BsComponent.h 10e057da7b Prefab fixes: 9 anni fa
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anni fa
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 anni fa
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 9 anni fa
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsCoreObjectManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsCorePrerequisites.h b89005a830 Added morph shape curve evaluation 9 anni fa
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 anni fa
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 anni fa
BsCoreThreadAccessor.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 anni fa
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 9 anni fa
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anni fa
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anni fa
BsDrawOps.h 91df70cddf More work on manuals 9 anni fa
BsEventQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsFJoint.h 916f246010 Joint fixes: 9 anni fa
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anni fa
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 9 anni fa
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 anni fa
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anni fa
BsGpuBuffer.h b03b62bf18 More work on GUICanvas line rendering 9 anni fa
BsGpuBufferView.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 anni fa
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 anni fa
BsGpuParamBlockBuffer.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsGpuParamDesc.h c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime 9 anni fa
BsGpuParams.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 anni fa
BsGpuParamsSet.h ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist 9 anni fa
BsGpuProgram.h 410359d73f Specialize std::hash for GpuProgramProfile 9 anni fa
BsGpuProgramManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsHardwareBuffer.h deab7206d5 Added generic GPU buffer support to DX11 and OpenGL 9 anni fa
BsHardwareBufferManager.h b03b62bf18 More work on GUICanvas line rendering 9 anni fa
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anni fa
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 anni fa
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 anni fa
BsIndexBuffer.h 24341978b0 Added RenderAPI manual 9 anni fa
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 anni fa
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsMaterial.h 362e8f530a Updated docs 9 anni fa
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 anni fa
BsMaterialParams.h 362e8f530a Updated docs 9 anni fa
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 anni fa
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 anni fa
BsMesh.h 76dee9fbf8 Morph shape animation (WIP) 9 anni fa
BsMeshBase.h 1eb3a2f6f3 Resource hot-swap for animation clips 9 anni fa
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 anni fa
BsMeshData.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 anni fa
BsMeshHeap.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsMeshImportOptions.h 17bd614ff6 Added a way to attach animation events to imported animation clips 9 anni fa
BsMeshImportOptionsRTTI.h 17bd614ff6 Added a way to attach animation events to imported animation clips 9 anni fa
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 anni fa
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 anni fa
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 anni fa
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 anni fa
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 anni fa
BsMultiRenderTexture.h 9d73cc1da2 Various tweaks to the previous merge 9 anni fa
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsOcclusionQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsParamBlocks.h 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params 9 anni fa
BsPass.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 anni fa
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 9 anni fa
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 9 anni fa
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsPixelBuffer.h fe2e34ed16 More work on improving documentation for doxygen generation 9 anni fa
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 anni fa
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 anni fa
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 anni fa
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 9 anni fa
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
BsPrefab.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 anni fa
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsPrefabRTTI.h 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 anni fa
BsPrefabUtility.h f81fdc1d27 Prefab fixes: 9 anni fa
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 anni fa
BsProfilerGPU.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsQueryManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 anni fa
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 9 anni fa
BsRenderAPI.h cde0fbf269 Fixing documentation errors 9 anni fa
BsRenderAPICapabilities.h 8edd11815a Fix use of MSVC-specific syntax 9 anni fa
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsRenderStateManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsRenderStats.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsRenderTarget.h aa06514ff9 Added support for texture arrays 9 anni fa
BsRenderTexture.h aa06514ff9 Added support for texture arrays 9 anni fa
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 anni fa
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 anni fa
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 anni fa
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 anni fa
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 anni fa
BsResources.h 584feaa51c Added play on start for audio sources 9 anni fa
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 anni fa
BsSamplerState.h 58d28d8ffb Fix missing include 9 anni fa
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 9 anni fa
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 anni fa
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 anni fa
BsShader.h 103a9ea757 Refactored material so it supports multiple techniques 9 anni fa
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 9 anni fa
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 9 anni fa
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 anni fa
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 anni fa
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 anni fa
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 anni fa
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 anni fa
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 anni fa
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsSubMesh.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 anni fa
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 anni fa
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 9 anni fa
BsTexture.h aa06514ff9 Added support for texture arrays 9 anni fa
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsTextureManager.h aa06514ff9 Added support for texture arrays 9 anni fa
BsTextureRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 9 anni fa
BsTimerQuery.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 9 anni fa
BsVertexBuffer.h 24341978b0 Added RenderAPI manual 9 anni fa
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsVertexDataDesc.h eb5d33c976 Post processing: 9 anni fa
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsVertexDeclaration.h a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 anni fa
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 anni fa
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 9 anni fa
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 anni fa