#3d #game-engine #engine #gamedev

Marko Pintera cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds 13 anni fa
CamelotClient 655f82b5a4 Removing unused stuff from GpuPrograms 13 anni fa
CamelotD3D9Renderer 655f82b5a4 Removing unused stuff from GpuPrograms 13 anni fa
CamelotFBXImporter 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 anni fa
CamelotForwardRenderer 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 anni fa
CamelotFreeImgImporter 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 anni fa
CamelotGLRenderer 655f82b5a4 Removing unused stuff from GpuPrograms 13 anni fa
CamelotOISInput dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 anni fa
CamelotRenderer 2dc16772b6 Commit before move to x64 13 anni fa
CamelotUtility cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds 13 anni fa
CamelotRenderer.sln 612644f309 Utility library builds on x64 13 anni fa
Dependencies.txt d71ac4d2a8 OIS works 13 anni fa
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 anni fa