#3d #game-engine #engine #gamedev

Marko Pintera cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds 13 lat temu
CamelotClient 655f82b5a4 Removing unused stuff from GpuPrograms 13 lat temu
CamelotD3D9Renderer 655f82b5a4 Removing unused stuff from GpuPrograms 13 lat temu
CamelotFBXImporter 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 lat temu
CamelotForwardRenderer 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 lat temu
CamelotFreeImgImporter 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 lat temu
CamelotGLRenderer 655f82b5a4 Removing unused stuff from GpuPrograms 13 lat temu
CamelotOISInput dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 lat temu
CamelotRenderer 2dc16772b6 Commit before move to x64 13 lat temu
CamelotUtility cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds 13 lat temu
CamelotRenderer.sln 612644f309 Utility library builds on x64 13 lat temu
Dependencies.txt d71ac4d2a8 OIS works 13 lat temu
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 lat temu