#3d #game-engine #engine #gamedev

Marko Pintera cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds пре 13 година
CamelotClient 655f82b5a4 Removing unused stuff from GpuPrograms пре 13 година
CamelotD3D9Renderer 655f82b5a4 Removing unused stuff from GpuPrograms пре 13 година
CamelotFBXImporter 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. пре 13 година
CamelotForwardRenderer 636cca60e3 Both DX and GL versions load up and work fine even with multithreading пре 13 година
CamelotFreeImgImporter 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. пре 13 година
CamelotGLRenderer 655f82b5a4 Removing unused stuff from GpuPrograms пре 13 година
CamelotOISInput dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically пре 13 година
CamelotRenderer 2dc16772b6 Commit before move to x64 пре 13 година
CamelotUtility cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds пре 13 година
CamelotRenderer.sln 612644f309 Utility library builds on x64 пре 13 година
Dependencies.txt d71ac4d2a8 OIS works пре 13 година
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms пре 13 година