BearishSun d25425bf34 Animation field selector window now also shows selectable properties for morph channel frame and weight преди 9 години
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BansheeCore b89005a830 Added morph shape curve evaluation преди 9 години
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth преди 9 години
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth преди 9 години
BansheeEditor 014bac08b8 Renderer can now handle morph animation преди 9 години
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging преди 9 години
BansheeEngine b89005a830 Added morph shape curve evaluation преди 9 години
BansheeFBXImporter b89005a830 Added morph shape curve evaluation преди 9 години
BansheeFMOD cde0fbf269 Fixing documentation errors преди 9 години
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library преди 9 години
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library преди 9 години
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth преди 9 години
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) преди 9 години
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX преди 9 години
BansheeOpenAudio cde0fbf269 Fixing documentation errors преди 9 години
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default преди 9 години
BansheeSL 4a45674df4 Selection overlay is now properly animated преди 9 години
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default преди 9 години
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work преди 9 години
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization преди 9 години
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work преди 9 години
MBansheeEditor d25425bf34 Animation field selector window now also shows selectable properties for morph channel frame and weight преди 9 години
MBansheeEngine d25425bf34 Animation field selector window now also shows selectable properties for morph channel frame and weight преди 9 години
RenderBeast 014bac08b8 Renderer can now handle morph animation преди 9 години
SBansheeEditor f593815e4a Animate objects by moving them directly in scene view or editing their properties (Animation window record mode) преди 9 години
SBansheeEngine b89005a830 Added morph shape curve evaluation преди 9 години
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: преди 9 години