BearishSun e8175f03bf Fixing a nasty task scheduler issue, where re-queuing the task and requesting wait(), would not properly block the calling thread until task finished. 9 jaren geleden
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BansheeCore e8175f03bf Fixing a nasty task scheduler issue, where re-queuing the task and requesting wait(), would not properly block the calling thread until task finished. 9 jaren geleden
BansheeD3D11RenderAPI aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 jaren geleden
BansheeEditor d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 jaren geleden
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 jaren geleden
BansheeEngine ba7860bb93 Neater VertexBuffer creation 9 jaren geleden
BansheeFBXImporter 9a6ee5a831 Root motion import implemented 9 jaren geleden
BansheeFMOD cde0fbf269 Fixing documentation errors 9 jaren geleden
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 jaren geleden
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 jaren geleden
BansheeGLRenderAPI aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 jaren geleden
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 jaren geleden
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 jaren geleden
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 jaren geleden
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 jaren geleden
BansheeSL 34e313c12d Neater creation of GpuPrograms 9 jaren geleden
BansheeUtility e8175f03bf Fixing a nasty task scheduler issue, where re-queuing the task and requesting wait(), would not properly block the calling thread until task finished. 9 jaren geleden
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 jaren geleden
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 jaren geleden
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 jaren geleden
MBansheeEditor 684adaecc1 Undo/redo implemented for the animation window 9 jaren geleden
MBansheeEngine ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 jaren geleden
RenderBeast 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 jaren geleden
SBansheeEditor 684adaecc1 Undo/redo implemented for the animation window 9 jaren geleden
SBansheeEngine 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 jaren geleden
CMakeLists.txt 11407c6afa Dropping DirectX 9 support 9 jaren geleden