BearishSun be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 lat temu
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 lat temu
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 lat temu
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 lat temu
BsAnimationCurve.h 362e8f530a Updated docs 9 lat temu
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 lat temu
BsAnimationManager.h f6514d571d Fixed a concurrency issue with the animation thread 9 lat temu
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 lat temu
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 lat temu
BsAudioClip.h a774a03552 AnimationClip foundation 9 lat temu
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 lat temu
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 lat temu
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 lat temu
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 lat temu
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 lat temu
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 lat temu
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 lat temu
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 lat temu
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 lat temu
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 lat temu
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 lat temu
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 lat temu
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 lat temu
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 lat temu
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 lat temu
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 lat temu
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 lat temu
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 lat temu
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 lat temu
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 lat temu
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 lat temu
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 lat temu
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 lat temu
BsCommandBuffer.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 lat temu
BsCommandBufferManager.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 lat temu
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsCommonTypes.h f2cf9d3387 WIP Vulkan buffers 9 lat temu
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 lat temu
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 lat temu
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 lat temu
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 lat temu
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 lat temu
BsCorePrerequisites.h dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 lat temu
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 lat temu
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 lat temu
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 lat temu
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 lat temu
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 lat temu
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 lat temu
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 lat temu
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 lat temu
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsFJoint.h 916f246010 Joint fixes: 9 lat temu
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 lat temu
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 lat temu
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 lat temu
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 lat temu
BsGpuBuffer.h f2cf9d3387 WIP Vulkan buffers 9 lat temu
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 lat temu
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 lat temu
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 lat temu
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 lat temu
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 lat temu
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 lat temu
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 lat temu
BsGpuProgram.h 34e313c12d Neater creation of GpuPrograms 9 lat temu
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 lat temu
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsHardwareBuffer.h f2cf9d3387 WIP Vulkan buffers 9 lat temu
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 lat temu
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 lat temu
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 lat temu
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 lat temu
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 lat temu
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 lat temu
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsMaterial.h 362e8f530a Updated docs 9 lat temu
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 lat temu
BsMaterialParams.h 362e8f530a Updated docs 9 lat temu
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 lat temu
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 lat temu
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 lat temu
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 lat temu
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 lat temu
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 lat temu
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 lat temu
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 lat temu
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 lat temu
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 lat temu
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 lat temu
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 lat temu
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 lat temu
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 lat temu
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 lat temu
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 lat temu
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 lat temu
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 lat temu
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 lat temu
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 lat temu
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 lat temu
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 lat temu
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 lat temu
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 lat temu
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 lat temu
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 lat temu
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 lat temu
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 lat temu
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 lat temu
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 lat temu
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 lat temu
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 lat temu
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 lat temu
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 lat temu
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 lat temu
BsRenderAPI.h 7a8511fcd4 Refactoring Vulkan command buffers: 9 lat temu
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 lat temu
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 lat temu
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsRenderStateManager.h 9d9a222d00 Vulkan startup 9 lat temu
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 lat temu
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 lat temu
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 lat temu
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 lat temu
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 lat temu
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 lat temu
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 lat temu
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 lat temu
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 lat temu
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 lat temu
BsSamplerState.h 58d28d8ffb Fix missing include 9 lat temu
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 lat temu
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 lat temu
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 lat temu
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 lat temu
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 lat temu
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 lat temu
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 lat temu
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 lat temu
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 lat temu
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 lat temu
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 lat temu
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 lat temu
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 lat temu
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 lat temu
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 lat temu
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 lat temu
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 lat temu
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 lat temu
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 lat temu
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 lat temu
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 lat temu
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 lat temu
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 lat temu
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 lat temu
BsVertexDataDesc.h eb5d33c976 Post processing: 9 lat temu
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 lat temu
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 lat temu
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 lat temu
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 lat temu
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 lat temu