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Blit.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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Clear.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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DebugDraw.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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Default.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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DeferredDirectionalLight.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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DeferredPointLight.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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Diffuse.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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FlatFramebufferToTexture.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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IrradianceAccumulateCubeSH.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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IrradianceAccumulateSH.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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IrradianceComputeSH.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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IrradianceComputeSHFrag.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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IrradianceEvaluate.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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IrradianceProjectSH.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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IrradianceReduceSH.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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LightGridLLCreation.bsl.asset
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f2a2f44533
Bugfix: Disabling both SSR and indirect lighting will no longer break lighting
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8 anos atrás |
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LightGridLLReduction.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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MSAACoverage.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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MSAACoverageStencil.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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PPBuildHiZ.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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PPCreateTonemapLUT.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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PPDownsample.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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PPEncodeDepth.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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PPEyeAdaptHistogram.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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PPEyeAdaptHistogramReduce.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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PPEyeAdaptation.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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PPEyeAdaptationBasic.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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PPEyeAdaptationBasicSetup.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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PPFXAA.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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PPGaussianBlur.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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PPGaussianDOFCombine.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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PPGaussianDOFSeparate.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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PPSSAO.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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PPSSAOBlur.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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PPSSAODownsample.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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PPSSRResolve.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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PPSSRStencil.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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PPSSRTrace.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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PPTonemapping.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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ReflectionCubeDownsample.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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ReflectionCubeImportanceSample.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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ShadowDepthCube.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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ShadowDepthDirectional.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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ShadowDepthNormal.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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ShadowProject.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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ShadowProjectOmni.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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ShadowProjectStencil.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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Skybox.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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SpriteImageAlpha.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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SpriteImageNoAlpha.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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SpriteLine.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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SpriteText.bsl.asset
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 anos atrás |
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TetrahedraRender.bsl.asset
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 anos atrás |
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TiledDeferredImageBasedLighting.bsl.asset
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f2a2f44533
Bugfix: Disabling both SSR and indirect lighting will no longer break lighting
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8 anos atrás |
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TiledDeferredLighting.bsl.asset
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f2a2f44533
Bugfix: Disabling both SSR and indirect lighting will no longer break lighting
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8 anos atrás |
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Transparent.bsl.asset
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f2a2f44533
Bugfix: Disabling both SSR and indirect lighting will no longer break lighting
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8 anos atrás |