BearishSun 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
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Blit.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
Clear.bsl 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute 8 лет назад
DebugDraw.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
DeferredDirectionalLight.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
DeferredPointLight.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
IrradianceAccumulateCubeSH.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
IrradianceAccumulateSH.bsl 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation 8 лет назад
IrradianceComputeSH.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
IrradianceComputeSHFrag.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
IrradianceEvaluate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
IrradianceProjectSH.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
IrradianceReduceSH.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
MSAACoverage.bsl 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 лет назад
MSAACoverageStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date 8 лет назад
PPBuildHiZ.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPCreateTonemapLUT.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPDownsample.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 лет назад
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
PPEyeAdaptation.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPEyeAdaptationBasic.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPEyeAdaptationBasicSetup.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPFXAA.bsl 845452c806 Added FXAA 8 лет назад
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA 8 лет назад
PPGaussianDOFCombine.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPGaussianDOFSeparate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPSSAO.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPSSAOBlur.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) 8 лет назад
PPSSRResolve.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPSSRStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPSSRTrace.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
PPTonemapping.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
ReflectionCubeDownsample.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 лет назад
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 лет назад
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 лет назад
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 лет назад
ShadowProject.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
ShadowProjectOmni.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
ShadowProjectStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
Skybox.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 лет назад
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 лет назад
SpriteText.bsl af7e3c0606 Feature: Added 'alias' modified to BSL 8 лет назад
TetrahedraRender.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
TiledDeferredImageBasedLighting.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
TiledDeferredLighting.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 лет назад
Transparent.bsl 0d7b4d33c1 Bugfix: Transparent material now uses albedo alpha channel for determining opacity 8 лет назад