#3d #game-engine #engine #gamedev

Marko Pintera fd98fc59cd GUI spaces are no longer permanently registered as being dirty %!s(int64=12) %!d(string=hai) anos
BansheeEngine fd98fc59cd GUI spaces are no longer permanently registered as being dirty %!s(int64=12) %!d(string=hai) anos
BansheeForwardRenderer 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
BansheeMono 5f3e72c502 C#: Added GUIButton and GUITexture %!s(int64=12) %!d(string=hai) anos
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CamelotClient b5d74cbb33 TreeView expand now works %!s(int64=12) %!d(string=hai) anos
CamelotCore b5d74cbb33 TreeView expand now works %!s(int64=12) %!d(string=hai) anos
CamelotD3D11RenderSystem 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CamelotD3D9Renderer 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CamelotEditor b19b034abb Added DebugRelease build %!s(int64=12) %!d(string=hai) anos
CamelotFBXImporter 9392e45805 Better sub-mesh handling for Meshes %!s(int64=12) %!d(string=hai) anos
CamelotFontImporter bbc6f667e1 Fixed a bug where texture would be marked as loaded before it really was %!s(int64=12) %!d(string=hai) anos
CamelotFreeImgImporter bbc6f667e1 Fixed a bug where texture would be marked as loaded before it really was %!s(int64=12) %!d(string=hai) anos
CamelotGLRenderer c49a862f37 Made SpriteTexture a resource %!s(int64=12) %!d(string=hai) anos
CamelotOISInput 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CamelotUtility 8fa8ac5145 Added managed GUIContent %!s(int64=12) %!d(string=hai) anos
MBansheeEditor edc54dd4aa C#: .main to .layout %!s(int64=12) %!d(string=hai) anos
MBansheeEngine cfc0c9a228 Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars %!s(int64=12) %!d(string=hai) anos
SBansheeEditor c6395d1656 Separated editor and engine GUI styles %!s(int64=12) %!d(string=hai) anos
SBansheeEngine cfc0c9a228 Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars %!s(int64=12) %!d(string=hai) anos
BansheeEngine.sln 05736aad70 Started work on TreeView %!s(int64=12) %!d(string=hai) anos
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout %!s(int64=12) %!d(string=hai) anos
Dependencies.txt e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
DrawHelper.txt 200d516c80 Added AABox debug draw rendering %!s(int64=12) %!d(string=hai) anos
EditorWindowDock.txt c6395d1656 Separated editor and engine GUI styles %!s(int64=12) %!d(string=hai) anos
MonoIntegrationGuide.txt e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
Notes.txt 5f3e72c502 C#: Added GUIButton and GUITexture %!s(int64=12) %!d(string=hai) anos
Opts.txt 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
ResourceBundles.txt e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
SpriteTexture.txt c58b45571a Added managed HString %!s(int64=12) %!d(string=hai) anos
TODO.txt 05736aad70 Started work on TreeView %!s(int64=12) %!d(string=hai) anos
TODODoc.txt 47682e394e Work on GUIMenuBar %!s(int64=12) %!d(string=hai) anos
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=13) %!d(string=hai) anos
TreeView.txt fd98fc59cd GUI spaces are no longer permanently registered as being dirty %!s(int64=12) %!d(string=hai) anos